Campaign
- Good Minas Tirith: Increased the level of Orc Pikemen and Warriors to 4
- Good Minas Tirith: Increased the level of Mountain Trolls to 3
- Good Minas Tirith: Added visual information for Cirith Ungol reinforcements
- Good Black Gate: Fixed an issue that caused Rohan reinforcements to be available after 30 seconds (should be 800 seconds)
Bugfix
- Fixed Uruk Crossbowmen Heavy Armor texture
Bugfix
- Fixed Sharku's trample damage
- Fixed Sharku's house color
General
- All Castle citadels armor vs Swordsmen increased by 10%
- New Map: Fords of Isen 2v2
Isengard
- Uruk's damage vs Hobbits decreased by 10%
- Uruk's required experience to reach level 2 decreased by 10%
Mordor
- Orc Pit build time decreased to by 4 seconds
Campaign
- Good Campaign: Fixed Gamling's trample damage
- Evil Campaign: Fixed Gothmog's trample damage
- Evil Campaign: Fixed Gothmog's revive / recruit sound effect
- Evil Campaign: Mouth of Sauron's health decreased to
2700
(was 3400)
Bugfix
- Fixed Gothmog's trample damage
- Fixed Gothmog's revive / recruit sound effect
- Fixed Rohirrim recruit description (was 32 seconds, should be 22 seconds)
General
- Cloudbreak armor reduction increased by 5%
Gondor
- Re-added Arrow Upgrade from Stoneworker
- Faramir's Wounding Arrow damage vs Eomer decreased by 10%
- Arrow Upgrade cost increased to
5000
(was 4000)
Rohan
- Increased Gimli's needed experience values
Isengard
- Industry cooldown increased by 30 seconds
Mordor
- Gothmog's health decreased by 10%
- Orc's damage vs Warg Lair decreased by 10%
- Gothmog's recruit cost decreased to
1200
(was 1500)
Campaign
- Good Campaign: Fixed a formation issue for Dol Amroth (Swan) Knight's
- Good Campaign: Fixed a horse sound effects for dismounted Imrahil
- Good Campaign: Haldir's "Train Archers" shortcut from "T" to "N"
Bugfix
- Fixed Rohirrim recruit cost
- Fixed Gothmog's revive cost (level 1)
Mordor
- Adjusted Gothmog movement speed
Campaign
- Good Campaign: Fixed an unintended camera movement before Fangorn mission
- Good Campaign: Gamling is able to be mounted. Ranged hero while mounted, bonus damage to Siege Weapons
- Good Campaign: Halbarad and Damrod are now able to be mounted
- Good Campaign: Halbarad can switch weapons between sword and bow
- Good Campaign: Halbarad's Agitation shortcut moved from "A" to "I"
- Good Campaign: Imrahil can now be dismounted
- Good Lothlorien: Fixed an issue that caused enemies (Waves) to be idle
- Good Helm's Deep: Main and Keep gate health increased by 15%
- Good Helm's Deep: Keep Citadel health increased by 20%
- Good Minas Tirith: Increased Nazgul's armor vs arrows by 15%
- Good Minas Tirith: Increased Nazgul's armor vs Heroes by 30%
- Good Minas Tirith: Increased the number of enemies (Main Wave)
- Evil Minas Tirith: Less Rohirrim
- Evil Minas Tirith: Fixed Saruman's powers
- Evil Minas Tirith: More Haradrim reinforcements
Bugfix
- Fixed all Swordsmen and Pikemen descriptions
- Fixed an issue that prevented players form selecting multiple Trolls and purchasing "Attack Troll" upgrade if at least one Troll is level 2
General
- Adjusted all speed bonuses for alternative formactions (Pikemen and Swordsmen)
- Sentry Tower build time increased to
25 seconds
(was 20)
- Enabled stances for: Legolas, Aragorn, Gimli, Faramir, Lurtz, Gollum, Eowyn, Treebeard, Pippin, Merry and the summoned eagles
Gondor
- Removed Arrow Upgrade from Stoneworker
- Stoneworker build cost decreased to
1500
(was 2500)
Rohan
- Adjusted Gimli's damage vs Cavalry
Isengard
- Adjusted Sharku's trample damage
- Adjusted Sharku's melee damage
Mordor
- Added Gothmog
- Eye of Sauron's duration increased to
45 seconds
(was 40)
Campaign
- Good Lothlorien: Less enemies (Waves)
- Good Lothlorien: Moved spawn point for attack waves in order to fix enemies spawning outside of playable area
- Please be sure to scout north-west map border area for remaining enemies after the final wave if needed
- Evil Campaign: Fixed command set for summoned Morgul Orcs
- Evil Campaign: Wretched Fate special is now available for Gothmog
- Evil Campaign: Mouth of Sauron's Wretched Fate moved to
level 2
(was level 3)
- Evil Campaign: Haradrim Riders recruit cost decreased to
350
(was 600)
- Evil Campaign: Haradrim Riders recruit time decreased to
14 seconds
(was 18 seconds)
- Evil Campaign: Mordor Pikemen recruit cost decreased to
100
(was 200)
- Evil Campaign: Increased the number of summoned units for Mouth of Sauron's Wretched Fate:
3 Black Riders and 5 battalions of Morgul Warriors
(was 2 Black Riders and 3 battalions of Morgul Warriors)
- Evil Southern Ithilien: Less enemies (Overall)
- Evil Osgiliath: Less enemies (Overall)
- Evil Osgiliath: Decreased the number of units guarding buildings
- Evil Osgiliath: Gondor Archers and Soldiers now have less health
- Evil Osgiliath: Mordor Orcs have now more health
- Evil Osgiliath: Less enemies (Faramir's reinforcements)
General
- Decreased AI bonused for Easy and Medium difficulties
Campaign
- Good Black Gate: Fixed armor values
- Good Black Gate: Increased the Level of Orcs and Orcs Archers to 10
Campaign
- Good Campaign: Added Train Archers ability to Haldir (level 4)
- Good Campaign: Damrod's Distortion range increased by 100%
- Good Campaign: Gondor Mounted Rangers' command points cost decreased to
10
(was 15)
- Good Campaign: Eomer Eored Rohirrim's health increased to
500
(was 350)
- Good Campaign: Dol Amroth (Swan) Knight's health increased to
500
- Good Campaign: Dol Amroth (Swan) Knight's armor vs Pikemen increased by 25%
- Good Campaign: Dol Amroth (Swan) Knight's armor vs arrows increased by 5%
- Good Campaign: Noldor Warrior's health increased to
320
(was 220)
- Good Campaign: Added a Banner Carrier for Noldor Warriors
- Good Campaign: Rohan Royal Guard's health increased to
550
(was 450)
- Good Campaign: Added a Banner Carrier for Royal Royal Guards
- Good Campaign: Gondor Citadel Guard's health increased to
550
(was 450)
- Good Campaign: Added a Banner Carrier for Gondor Citadel Guards
- Good Campaign: Gondor Mounted Ranger's armor increased (overall)
- Good Campaign: Ithilien Swordsman's melee damage increased by 50%
- Good Campaign: Ithilien Swordsman's armor increased (overall)
- Good Campaign: Removed Forged Blades upgrade from Ithilien Swordsmen
- Good Campaign: Grey Company Ranger's melee damage increased by 20%
- Good Campaign: Grey Company Ranger's ranged damage increased by 20%
- Good Campaign: Grey Company Ranger's health increased to
180
(was 120)
- Good Moria: Fixed an issue that caused pre-tomb area to be unavailable after main tomb fight
- Good Moria: Fixed an issue that prevented players from accessing tomb area before reaching the throne room
- Good Moria: Balrog's armor vs Gandalf decreased by 10%
- Good Moria: Added more enemies
- Good Rohan: Added treasure chests near refugees
- Good Lorien: Cave Troll's health decreased to
4500
(was 5000)
- Good Lorien: Goblin Swordsmen damage decreased to
14
(was 18)
- Good Lorien: Cave Troll's punch damage decreased to
125
(was 150)
- Good Lorien: Fixed placement for all Spiders so they are not idle anymore
- Good Lorien: More enemies (attack waves) including new enemies: Mounted Nazgul, Spiders, Drummer Trolls and Wargs
- Good Lorien: Fixed an issue that caused waves to be easier than intended
- Good Amon Hen: Increased level of Uruks and Wildmen to 3
- Good Amon Hen: Added more enemies
- Good Eaves of Fangorn: Increased the number of starting Ents to
4
(was 3)
- Good Eaves of Fangorn: Added more enemies near the main enemy camp
- Good Eaves of Fangorn: Ent's armor vs fire arrows increased by 10%
- Good Wold: Added more Goblins
- Good Wold: Added more treasure chests
- Good Fangorn: Increased the level of all Uruks to 3
- Good Fangorn: Increased the number of Cave Trolls to 4 (was 2)
- Good Eastfold: Fixed an issue that caused Isengard army to not show up
- Good Eastfold: Increased the level of all Uruks and Wildmen to 3 (excluding Pikemen)
- Good Eastfold: Added starting upgrades for all Uruks and Wildmen
- Good Helm's Deep: Added upgrades for all (recruited from Camps) Uruks
- Good Helm's Deep: Added Ents as reinforcements
- Good Helm's Deep: Siege Ladder's armor vs fire arrows decreased by 7%
- Good Helm's Deep: Main and Keep gate health increased by 10%
- Good Helm's Deep: Ballista's armor vs fire arrows decreased by 10%
- Good Helm's Deep: Ballista's damage decreased by 10%
- Good Helm's Deep: Less Ballistas
- Good Helm's Deep: Ballista's range decreased to
500
(was 600)
- Good Isengard: Removed unintended Uruk rush attack after 4 minutes
- Good Emyn Arnen: Limited the maximum number of Haradrims hordes to 15
- Good Emyn Arnen: Limited the maximum number of Soldiers of Rhun hordes to 3
- Good Emyn Arnen: Limited the maximum number of units guarding buildings to
4
(was 7)
- Good Osgiliath: Fixed an issue that caused Faramir's reinforcement to be available immediately
- Good Osgiliath: Re-enabled the Elven Wood
- Good Osgiliath: Less enemies (Mordor reinforcements)
- Good Osgiliath: Changed day time to Night
- Good Osgiliath: Adjusted the objective description "(including Ruined Towers)"
- Good Cirith Ungol: Less spiders
- Good Cirith Ungol: Decreased the level of all reinforcements units
- Good Cirith Ungol: Added 4 level up treasures (in case your Sam is low level)
- Good Cirith Ungol: Less enemies in the main base
- Good Cirith Ungol: Removed Wargs (Mordor reinforcements)
- Good Cirith Ungol: Increased Shelob's health required to reach next fight phase by 10% - reach next phase faster
- Good Minas Tirith: Increased the level of Orc Warriors to 3
- Good Minas Tirith: Increased the level of Orc Pikemen to 3
- Good Black Gate: Orc's armor vs Swordsmen decreased by 10%
- Good Black Gate: Nazgul armor vs Heroes decreased by 30%
- Good Black Gate: Troll's armor vs Pikemen decreased by 15%
- Good Black Gate: Troll's armor vs Archers decreased by 10%
- Good Black Gate: Troll's armor vs Heroes decreased by 25%
- Good Black Gate: Less enemies (Final Wave)
- Good Black Gate: Decreased the Level of all combos, Haradrims and Soldiers of Rhun to 8
- Evil Osgiliath: Decreased the number of Dol Amroth (Swan) Knights to
3
(was 4)
General
- Adjusted AI bonuses: Easy and Medium bonuses increased, Hard bonuses decreased
- Golbin's armor vs Cavalry decreased by 10%
- Army of the Dead damage vs Citadels decreased by 10%
- Cloud Break movement penalty decreased by 5%
- Outer Slaughterhouse build cost decreased to
200
(was 230)
Gondor
- Tower Guard's recruit time decreased to
27 seconds
(was 35 seconds) - description value was wrong
Rohan
- Re-added stances for Eomer
- Gimli's Leap cooldown increased to
1 minute 20 seconds
(was 1 minute)
- Gimli's health decreased to
1900
(was 2000)
Isengard
- Warchant duration increased to
45 seconds
(was 38 seconds)
Mordor
- Witch-king's vision and guard area increased by 20%
- Nazgul's vision and guard area increased by 20%
- Gollum is now immune to trample
- Orc's damage vs structures decreased by 10%
- Soldier of Rhun's health decreased to
152
(was 160)
Campaign
- Good Helm's Deep: Fixed an issue that caused Gimli's Leap attack indicator to be bugged
- Evil Minas Tirith: More Gondor and Rohan enemies
- Evil Minas Tirith: More Haradrim reinforcements
- Evil Minas Tirith: Gondor units will start with Heavy Armor
- Evil Minas Tirith: Fixed missing Isengard / Mordor reinforcements issue
- Evil Minas Tirith: Fixed making Grond as trigger for Rohan reinforcements
- Evil Minas Tirith: Decreased starting money to
50000
(was 100000)
General
- Army of the Dead damage vs citadels decreased by 10%
- All ranged siege machines damage vs Heroes increased by 15%
- All ranged siege machines damage vs Rohirrim Archers increased by 15%
- All ranged siege machines turn time decreased by 10%
Gondor
- Adjusted Gandalf's Istari Light damage vs Lurtz
Rohan
- Gimli's Leap damage vs Heroes decreased by 20%
Isengard
- Battering ram movement speed increased by 2
- Explosive Mines damage vs Heroes increased by 50%
- Sharku has now declaration resistance while using "My Warg is hungry"
Mordor
- Orc's damage vs Goblin and Warg Lair decreased by 15%
- Orcs' recruit time increased to
32 seconds
(was 30 seconds)
- Battering ram movement speed increased by 2
Campaign
- Good Campaign: Fixed an issue that caused Dol Amroth (Swan) Knights to be bugged after switching to alternative formation
- Good Helm's Deep: Fixed an issue that caused some audio effects to play prematurely
- Evil Campaign: Increased Wulfgar's health to 1700
- Evil Campaign: Increased Ugluk's health to 1700
- Evil Campaign: Fixed an issue that could cause Osgiliath mission to be (sometimes) available prematurely
- Evil Campaign: Witch-king and his army will spawn with Gothmog's army
- Evil Campaign: Added new ability for Mouth of Sauron - Wretched Fate: Summon 2 Black Riders and 3 battalions of Morgul Warriors for 3 minutes. Cooldown: 6 minutes
- Evil Southern Ithilien: Less enemies
- Evil Southern Ithilien: Fixed an issue that caused units recruited in the assimilated camp to not stay with player's army
- Evil Minas Tirith: More enemies
Bugfix
- Fixed "Death or Survival v2" starting error
- Fixed multiple CO-OP issues
General
- Adjusted multiplayer values
- Adjusted movement speed values
- Adjusted Balrog's damage vs the Witch-king while ignited
Gondor
- Soldier's recruit time decreased to
23 seconds
(was 26 seconds)
- Adjusted we attack delay for Summoned Rangers
Rohan
- Gimli's recruit cost increased to 2200 (was 2000)
- Adjusted pre attack delay for Summoned Elves
Isengard
- Uruk Pikemen recruit time decreased to
25 seconds
(was 28 seconds)
- Berserker's recruit time decreased to
12 seconds
(was 15 seconds)
- Saruman's Fireball damage vs the Witch-king increased 20%
- Uruk's damage vs Warg Lair increased 10%
- Uruk's damage vs Orc Pit increased 10%
- Added Steel Bonus to Uruk Pit to decrease Uruk-hai, Uruk Crossbowmen, Uruk Pikemen and Berserkers cost up to 10% - 2x Uruk Pit
Mordor
- Orc Pit build time increased to
17 seconds
(was 12 seconds)
- Orc's damage vs all castle citadels decreased by 10%
- Orc's damage vs Furnace decreased by 10%
Campaign
- Campaign: Added "Vision" ability for all non-core missions - remove the fog of war and reveal the map for 15 seconds
- Campaign: AI production speed bonus (unit recruit speed) decreased by 15%
- Good Campaign: Beregond's Overcome damage and armor bonuses increased to
50%
(was 25%)
- Good Campaign: Fixed an issue that caused Elves to be available (Rohan Archery) before Helm's Deep
- Good Mirkwood: Increased starting money to
10000
(was 6000)
- Good Eaves of Fangorn: Removed the ability to recruit Peasants - you can still use the Armory for Eomer's army
- Good Eaves of Fangorn: Increased the number of starting Ents to
3
(was 2)
- Good Helm's Deep: Increased the Main Gate health by 10%
- Good Helm's Deep: Increased the Keep Gate health by 25%
- Good Helm's Deep: Increased all starting Well health by 10%
- Good Cirith Ungol: Sam's damage vs Shelob increased by 30%
- Good Cirith Ungol: Removed obstacles inside Shelob's Lair
- Good Cirith Ungol: Increased Shelob's health required to reach next fight phase by 15%
- Good Cirith Ungol: Decreased the amount of spiders for each Shelob's fight phase by 5
- Good Dagorlad: Changed Orc's texture
- Good Black Gate: Changed Orc's texture
- Good Black Gate: Eagles' (not Eagle Summon special power) now have summon duration of 2 minutes
- Good Black Gate: Added an impassable area near The Black Gate to prevent players from attacking Mordor spawn point
- Good Black Gate: Final wave now has less Trolls and Mumakils
- Good Black Gate: Added Wargs to Mumakils' reappearing wave
- Good Black Gate: Fixed Aragorn's spawn point to support large armies
- Good Black Gate: Fixed an issue that caused Gondor / Rohan reinforcements to not show up
- Good Black Gate: Good reinforcements timer decreased to 10 minutes
- Good Black Gate: Removed "Keep all heroes alive for the entire battle" bonus objective
- Good Black Gate: Eagle's health increased to
3500
(was 1900)
- Evil Campaign: Fixed Gondor and Mordor army overlapping issue in the South Ithilien region (world map)
- Evil Campaign: Grima's Mindbreaker changed to give targeted units experience (50% more than Saruman)
- Evil Osgiliath: Added a Nazgul as the reinforcements for Gothmog's army (Nazgul will not stay after the mission)
- Evil Osgiliath: Added the Witch-king as the reinforcements for Gothmog's army (Witch-king will stay after the mission)
- Evil Osgiliath: Unlocked Palantir special power
- Evil Osgiliath: Moved Catapults' spawn point
- Evil Osgiliath: Faramir's reinforcements timer is now hidden
- Evil Osgiliath: Nazgul's health increased to
4000
(was 3300)
- Evil Osgiliath: Decreased the number of Dol Amroth (Swan) Knights to
4
(was 5)
- Evil Minas Tirith: Fixed an issue that caused Mordor / Isengard reinforcements to not show up
- Evil Minas Tirith: Replaced summoned Witch-king with a Nazgul
Bugfix
- Fixed an issue that Warg's Howl visual effect to disappear faster than intended
General
- Adjusted zoom limit for Gorgoroth map
- Adjusted revive time of all heroes
- Added Evil CO-OP Campaign
- Outher Slaughterhouses build cost increased to
230
(was 200)
Gondor
- Summoned Rangers' armor vs Swordsmen decreased by 10%
- Summoned Rangers' cooldown decreased to 5 minutes
- Summoned Eagles' duration increased to 1 minute 10 seconds
- Barrack's build time increased to 29 seconds
- Forge needs more time to reach level 3
Rohan
- Gimli's armor vs fire arrows decreased by 5%
- Gimli's Slayer cooldown increasaed to 2 minutes
- Gimli's Slayer duration decreased to 20 seconds
- Gimli's Axe Throw damage vs Cavalry decreased by 10%
- Gimli's needed experience to reach level 4 and level 5 increased by 10%
- Gimli's Slayer Knockback resistance decreased by 50%
- Summoned Elves' armor vs Swordsmen decreased by 10%
- Summoned Elves' cooldown decreased to 5 minutes
- Peasants' recruit time decreased to
30 seconds
(was 33 seconds)
Isengard
- Sharku attacks now faster
- Sharku's auto-heal increased
- Adjusted Sharku's trample damage vs summoned Elves and Rangers
- Removed Crossbow-Pike combo bonus damage
- Uruk Pit build time decreased to
10 seconds
(was 13 seconds)
- Saruman's needed experience to reach level 9 increased by 10%
Mordor
- Attack Troll upgrade cost decreased to 900. Removed Furnace discount
- Attack Troll upgrade can be purchased for all selected Trolls
- Added more voice lines for the Witch-king
Campaign
- Evil Minas Tirith: Fixed an issue that caused mission start error
Bugfix
- Fixed Eye of Sauron selection decal
- Fixed an issue that caused Boromir to be able to use "Captain of Gondor" ability if selected with Faramir
Gondor
- Faramir's Wounding Arrow damage vs Eomer decreased by 15%
Campaign
- Good Helm's Deep: Fixed an issue that caused players to not lose the mission if the Keep was destroyed
- Evil Osgiliath: Decreased health values for Gondor infantry
- Evil Osgiliath: Increased health values for Mordor Orcs
- Evil Osgiliath: Increased health values for Mordor Trolls
Bugfix
- Fixed MultiPlayBuildingXPMult value
Campaign
- Good Campaign: Fixed Imrahil's dying animation
- Good Eastern Rohan: Removed "Rank up Eomer one level" bonus objective
- Good West Emnet: Removed "Rank up Eomer one level" bonus objective
- Good Mirkwood: Decreased Haradrim's armor values
- Good Helm's Deep: Decreased Eowyn's starting level (4 -> 3)
- Good Helm's Deep: Removed the Armory from building selection menu (all upgrades unlocked)
- Good Helm's Deep: Fixed "Defend Deeping Wall for at least 10 minutes" bonus objective
- Good Helm's Deep: Added more treasure chests
- Good Helm's Deep: Decreased armor values for Uruk-Hai
- Good Helm's Deep: Decreased armor values for Crossbows
- Good Helm's Deep: Decreased armor values for Siege Ladders
- Evil Campaign: Fixed Wulfgar selection decal - If Wulfgar is level 0 just kill and respawn him
- Evil Campaign: Increased command points limit to 1400 after Osgiliath
- Evil Campaign: Isengard can now have a total of 350 command points before Edoras
- Evil Campaign: Fixed an intentional issue that prevented players from playing after Helm's Deep
- Evil Edoras: Removed additional starting Wildmen
- Evil Edoras: Added economy building spot near Isenagrd outpost
- Evil Edoras: Increased starting money
- Evil Osgiliath: Less enemies
- Evil Osgiliath: Fixed an issue that caused Mordor army to be uncontrollable during Faramir's reinforcements arrival
- Evil Osgiliath: Fixed an issue that caused Gondor army to be idle during Faramir's reinforcements arrival
- Evil Osgiliath: Increased starting money
- Evil Osgiliath: Fixed an issue that caused Gothmog's starting army to not stay with the main army
- Evil Cirith Ungol: Less enemies
- Evil Cirith Ungol: Added more treasure chests
- Evil Cirith Ungol: Increased starting money
- Evil Cirith Ungol: Added additional building spot
- Evil Minas Tirith: Removed additional starting army
- Evil Minas Tirith: Removed 1000 command points limitation
- Evil Minas Tirith: Decreased Mordor / Isengard reinforcements timer to 20 minutes
- Evil Minas Tirith: Increased starting money
Bugfix
- Fixed an issue that caused selection decal of the Evil Heroes to not display house color
General
- Added revive images for all campaign heroes
- Adjusted zoom limit for Lamedon map
- Camp Citadel's armor vs Cavalry increased by 15%
- Buying upgrades from all buildings takes now 5 more seconds
- Uruks'/Orcs'/Soldiers' and Peasents' damage vs Furnaces slightly increased
- Revive time of all heroes (excluding Gandalf, Saruman, Gollum, Aragorn, Hobbits, Nazguls and Witch-king) on each level stage decreased by 15 seconds
Rohan
- Gimli's Leap attack damage slightly decreased
- Gimli's Leap attack damage area considerably increased
- Eomers's trample damage decreased by 10%
- Theoden's trample damage decreased by 10%
- Eowyn's recruit cost increased to 1200
(was 1100)
- Peasant's damage vs outer farm slightly decreased
Isengard
- Sharku's trample damage slightly decreased to prevent him from killing summoned Rangers and Elves with a single hit untill Sharku is level 5
Mordor
- Haradrim's damage vs Aragorn and Boromir slightly increased
- Haradrim's attack speed slightly increased
- Mordor can now buy "Attack Troll" upgrade for Mountain Trolls to rank them up to level 2. Upgrade cost: 1100 (660 with 6 Furnaces), Upgrade time: 15 seconds
Campaign
- Good Moria: Adjusted Balrog's armor vs Gandalf's spells
- Good Rohan: Fixed an issue that caused refugees to start with Eomer's army
- Good Amon Hen: Fixed an issue that caused Wildmen of Dunland to spawn outside of planned area
- Good Eastern Rohan: Fixed an issue that caused Eomer's army to not trigger refugee bonus objective
- Good Helm's Deep: Decreased Theoden's starting level (4 -> 3)
- Good Helm's Deep: Players can no longer attack Isengard camps too early
- Good Cirith Ungol: Fixed an issue that caused Sam to lose previously earned levels
- Good Cirith Ungol: Fixed missing visual effect for the Sting
General
- Adjusted zoom limit for Lebenin II and Lebenin II NM
Campaign
- Good Campaign: Rohan Spear Throwers are not exclusive to Helm's Deep mission anymore
General
- Inner resource buildings build time decreased to 10 seconds
(was 12 seconds)
- Added Balrog Training map by BalindruCW
Gondor
- Gandalf's each level stage revive time decreased by 20 seconds
- Adjusted Gandalf's Istari Light damage vs Lurtz
Rohan
- Aragorn's each level stage revive time decreased by 20 seconds
Isengard
- Saruman's each level stage revive time decreased by 20 seconds
Mordor
- Orc damage vs Uruk increased by 10%
Campaign
-
OLD CAMPAIGN SAVES WILL NOT WORK WITH 5.0.0 UPDATE
- Good Campaign: Wulfgar as enemy in various missions
- Evil Campaign: Wildmen are now regular unit for Isengard after Edoras
- Evil Campaign: Added 1 more mission before attacking Helm's Deep
- Evil Campaign: Fixed Spider Lair image
- Evil Campaign: Fixed Wildmen image
- Evil Campaign: Added Wulf as Isengard hero
- Evil Campaign: Minor changes to all armies
- Evil Isengard: Start with unlocked fire arrows upgrade
- Evil Amon Hen: Removed Lurtz dying as losing condition
- Evil Edoras: Fixed an issue that caused "Kill the Lady Eowyn" objective to appear as bonus objective
- Evil Edoras: Less enemies
- Evil Helm's Deep: Fixed an issue that caused Legolas to stand outside of the Helm's Deep walls area
- Evil Helm's Deep: Fixed an issue that caused some gameplay tips to be displayed improperly
- Evil Helm's Deep: Fixed an issue that caused Rohan defending forces to attack Isengard camps
- Evil Helm's Deep: Fixed an issue that caused Rohan forces to not attack while Isengard armies were inside the keep
- Evil Helm's Deep: Removed peasants ambush attack
- Evil Helm's Deep: Start mission with Saruman's and Lurtz's armies
- Evil Helm's Deep: Additional starting army reduced to siege machines
- Evil Helm's Deep: Less enemies
- Evil Helm's Deep: Ballistas and Battering Rams are unlocked after successfully using Explosive Mines
- Evil Helm's Deep: Removed destroyed Explosive Mines as losing condition
- Evil Helm's Deep: Explosive Mines are unlocked after 10 minutes
- Evil Helm's Deep: Removed unnecessary bonus objectives
General
- Adjusted generated money amount / build speed of units and buildings in 4+ players modes
- Sentry Tower's damage decreased to 22
(was 25)
- All Cavalry (Rohirrim Warriors, Gondor Knights and Isengard Warg Riders) damage vs Structures decreased by 7%
- Army of the Dead duration increased to 35 seconds
Rohan
- Peasants' recruit cost decreased to 120
(was 125)
Isengard
- Uruk's recruit time increased to 22
(was 19)
- Crossbows' damage vs Nazguls and Witch-king decreased by 5%
Mordor
- Mountaint Troll's armor vs arrows increased by 20%
Bugfix
- Fixed missing stances for Drummer Troll, Mountain Troll and Witch-king
General
- Adjusted generated money amount / build speed of units and buildings in 2v2
Campaign
- Good Campaign: Changed Halbarad images.
Bugfix
- Fixed missing stances for Theoden.
Bugfix
- Fixed an issue that caused Warchant visual effect to stay longer than intended
- Firien Dale: Fixed placement for an economy settlement.
Rohan
- Ent Moot health increased to 5500
was (5000)
General
- Last Bridge: replaced the Goblin Lairs in the corner with Warg Lairs
- Inner resource buildings money amount decreased by 1
- Decreased unit/building build speed in 2v2
- Army of the Dead and Balrog cooldown decreased by 30 seconds
- Army of the Dead duration increased to 30 seconds (was 25)
- Replaced the stances with the guard button for all units except: Drummer Trolls / Theoden / Saruman / Witch-King / Nazguls / Catapults, Trebuchets and Ballistas / Mordor and Isengard Workers
Gondor
- Gondor Knights build time increased by 5 seconds
- Gondor Knights are slightly better vs pikes
- Gandalfâs Wizard Blast cooldown increased to (grey / white) 90 seconds / 45 seconds
was (60 seconds / 30 seconds)
Rohan
- Changed the target preference of Rohirrim Archers in favor of attacking units instead of buildings
- Rohirrim build time increased by 5 seconds
- Rohirrim are slightly better vs pikes
Isengard
- Sharku will start healing out of combat faster
Mordor
- Trollâs are not longer affected by tainted land/ elven wood
- Nazgulâs health increased to 3300
was 3000)
Campaign
- Good Campaign: Fixed an issue that caused Damrod to use mount/dismount ability
- Good Campaign: Fixed Rohan Spear Throwers Command Points cost
- Good Mirkwood: Fixed an issue that caused AI to spam Haradrims
- Good Cirith Ungol: Fixed an issue that caused Phial power to be unusable
Campaign
- Good Minas Tirith: Fixed an issue that caused mission start error
Campaign
- Good Campaign: Added additional Mission with Gandalf and Eomer (2 in total - easier to level
up Gandi to level 10 for Minas Tirith)
- Good Campaign: Removed bugged "Purchase upgrade for x Battalions" bonus objective in various
missions
- Good Campaign: Fixed missing selection decal for Gondor Mounted Rangers
- Good Campaign: Frodo, Sam and Gollum (as playable characters) will stay with Faramir's army
and split after Osgiliath mission
- Good Moria: Balrog fight is now harder
- Good Moria: Fixed Balrog experience exploit
- Good Lorien: Fixed an issue that caused Elven Warriors to charge to the middle of the map
- Good Lorien: Potentially fixed an issue that caused Goblins (waves) to attack before
reclaiming Lorien
- Good Eastern Rohan: Added side objective to save Theodred
- Good Amon Hen: Difficulty increased
- Good Mirkwood: Side mission for Haldir (after Amon Hen)
- Good Helm's Deep: Starting with all upgrades unlocked
- Good Helm's Deep: Added Rohan Spear Throwers as exclusive unit
- Good Helm's Deep: Eomer's reinforcement timer is invisible
- Good Isengard: All enemy heroes starting with level 10
- Good Isengard: Decreased Rohan reinforcement time to 5 minutes
- Good Fangorn and Mirkwood: Added destroy/sell option to Elven Barracks
- Good Fangorn and Mirkwood: Starting with fire arrows upgrade unlocked
- Good Fangorn and Mirkwood: Added Noldor Warriors equipped with Heavy Armor, Fire Arrows and
Forged Blades as exclusive unit
- Good Emyn Arnen: Side mission for Imrahil and the Swan Knights (exclusive for that region -
will stay in player's army)
Merge with Faramir after
- Good Osgiliath: Increased max camera height
- Good Osgiliath: Added Boromir - starting unit with Beregond
- Good Dunharrow: Potentially fixed an issue that caused Isengard castle to be empty
- Good Cirith Ungol: Potentially fixed an issue that caused Shleob fight to be bugged
- Good Cirith Ungol: Sam will keep his current level and statistics
- Good Minas Tirith: Added an option to sell all units in the citadel
- Good Minas Tirith: Starting with all upgrades unlocked
- Good Minas Tirith: Theoden's Glorious Charge radius increased x3
- Good Minas Tirith: Added Halbarad for Cirith Ungol reinforcements
- Evil Campaign: Fixed an issue that caused Banner Upgrade to be unavailable for Mordor Pike -
Archer combo
- Evil Campaign: Added Imrahil, Swan Knights, Halbarad, Theodred and Spear Throwers as enemies
in various missions
- Evil Campaign: Fixed missing selection decal for Mordor Haradrim Riders
- Evil Minas Tirith: Removed Grond trample damage, Command Points cost changed to 0
General
- Disabled the stances
- Furnace armor vs slash (swordsmen) slightly increased
- Repairing broken parts of the wall costs now 2500 (was 2200)
- Mounted heroes slow down slightly more upon trampling enemy units
Gondor
- Gondor blacksmith requires 10% longer time to reach lvl 3
Rohan
- Thoeden takes slightly less damage from the pikemen
- Eowyn's prize increased to 1200 (was 1100)
Isengard
- Saruman thunderbolt is now available at level 9 (was lvl 10)
- Sharku's recruit shortcut changed to R
Mordor
- Nazgul's armor vs fire arrows slightly increased
Campaign
- Good Amon Hen: Fixed an issue that caused players to not be able to finish the mission
(sometimes)
- Good Helm's Deep: Slightly decreased Uruk's armor vs arrows and swordsmen
- Good Helm's Deep: Slightly decreased Siege Leader's armor vs arrows and speed
- Good Helm's Deep: Added a few treasure chests as additional resources
- Good Helm's Deep: Fixed an issue that could cause the Elves not showing up if player cliked
to start the mission too fast
- Good Helm's Deep: Fixed missing audio-visual effects for Eomer's arrival
- Good Helm's Deep: Added mounted Gandalf
- Good Isengard: Difficulty increased
- Good Osgiliath: Adjusted Mordor early attack phase
- Good Osgiliath and Minas Tirith: Added an option to recruit Gondor Citadel Guards
- Good Ithilien: Fixed an issue that caused Gollum to stay in the Player's army
- Good Black Gate: Difficulty decreased
- Evil Campaign: Players can now use summmons inside enemy bases
- Evil Campaign: Added Corsairs model, texture and voice lines
- Evil Osgiliath: Fixed Faramir reinforcements cutscene
- Evil Minas Tirith: Potentially fixed Aragorn, Legolas and Gimli behaviour
- Evil Minas Tirith: Adjusted balance
- Evil Minas Tirith: Added reinforcements (Mordor / Isengard)
Bugfix
- Fixed an issue that caused summoned units to rank up
- Fixed summoned Shelob respawn
General
- Reworked Good and Evil Campaigns - a lot of unlisted changes
- Decreased repair value of Orc Workers and Peasants
- Increased Outer resource builgins armor vs Swordsmen
- Decreased damage of Sentry Towers by 1
- New 1v1 Map: Brandy Hills
- New 2v2 Map: Hills of Rohan
- Decreased the amount of experience required for resource buildings to reach level 3
(excluding Blacksmith)
- Slightly decreased Cavalry damage vs Structures
- Decreased Cave Troll speed by 3
- Adjusted Furnace health - Level 1: | 2500 Level 2: 4000 | Level 3: 5500
Gondor
- Added additional information about summoned Rohirrim (Heavy Armor and Horse Shields)
- Gondor Stable build time increased to 35 seconds
(was 30 seconds)
- Gondor Knights recruit time increased to 35 seconds
(was 32 seconds)
- Gondor Knights damage vs Isengard Pikemen decreased by 10%
- Gandalfâs shield bubble duration decreased to 1.5 seconds
(was 3 seconds)
- Gandalfâs shield bubble cooldown increased to 2 minutes(Grey) and
1 minute(White)
(1 minute(Grey) and 30 seconds(White))
- Gondor Stable build time increased to 30 seconds
(was 20 seconds)
- Slightly decreased Boromirâs attack speed
Rohan
- Rohan Stable build time increased to 30 seconds
(was 20 seconds)
- Added Knockback immunity to Theoden
- Rohan Stable build time increased to 35 seconds
(was 30 seconds)
Isengard
- Uruk Pit build time decreased to 13 seconds
(was 15 seconds)
- Saruman: Replaced Will of Saruman with Thunderbolt
- Lurtz's health increased by 80
- Lurtz's recruit cost decreased to 1300
(was 1400)
Mordor
- Slightly increased Orcâs damage vs Uruks
- Orc Pit build time decreased to 12 seconds
(was 20 seconds)
Bugfix
- Fixed many descriptions
- Fixed many minor bugs
- Fixed an issue that caused summoned units to not grant power points and experience
- Fixed an issue that caused Gandalf to stop moving while using Shield Bubble
General
- Reworked Isengard Campaign - added new heroes and units, adjusted the difficulty of some
missions
- Added a new 1vs1 Map: Last Bridge
- Reworked the map Harad River to: Tributs of Harnen
- New textures
- Added tier system to the revive time of all heroes between tier 1 and 4
- Reduced the auto engage of some units with the Agressive Stance
- Outer Slaughterhouses start building up faster
- All inner FoL resource buildings start building faster
Gondor
- Fully upgraded Knights (Heavy Armor and Shields) take now less damage vs Pikemen
- increased summoned Grey Company armor vs Cavalry
- Gandalfâs armor vs fire arrows reduced by 5%
Rohan
- Eomer needs more experience to reach level 4
- Gimliâs movement speed increased, he is now faster then regular units but still slower then
fast heroes like Legolas
- Gimliâs Axe Throw deals now slightly more damage to Gandalf
- Fully upgraded Rohirrim (Heavy Armor and Shields) take now less damage vs Pikemen
Isengard
Isengard changes - Slightly increased Berserkerâs armor vs Orc Warriors
- Sharkuâs recruit cost decreased to 1700
(was 2000)
- Increased Sharkuâs attack speed
- Increased Sharkuâs health to 1400
(was 1200)
- Increased Sharkuâs splash damage
- Sharkuâs âMy warg is hungryâ ability grants him now 100% Damage and 30% Armor
- Sharkuâs leadership for nearby Warg Riders moved to rank 3
(was rank 4)
Mordor
- Mordor Trollcage prize increased to 1300
(was 1200)
- Black orcs ability for Orc Warriors moved to rank 3
(was rank 2)
- slightly decreased Orc warriors damage to Lumber Mills.
- Haradrims cost increased to 230
(was 230)
Bugfix
- Potentially fixed an issue that caused the Army of the Dead to be unable to attack an open
gate
General
- Adjusted Good Helm's Deep difficulty
- The armor bonus from the hard AI has been removed
- Medium AI has no longer damage and armor bonuses
Gondor
- Postern gates are now built instantly and can be used without a delay
- Repairing the broken parts of the wall(s) prize increased to
2200
(was 2000)
- Cloud breaks movement speed reduction lowered to
30%
(was 35%)
- Gandalfâs istari light deals slightly less damage to Nazgul(s) and Theoden
- Stoneworker build cost increased by 500
- Elwen Wood cooldown increased by 10 seconds
Rohan
- Postern gates are now built instantly and can be used without a delay
- Repairing the broken parts of the wall(s) prize increased to
2200
(was 2000)
- Cloud breaks movement speed reduction lowered to
30%
(was 35%)
- Slightly increased rohirrim archers' heavy armor vs fire arrows
- Elwen Wood cooldown increased by 10 seconds
Isengard
- New hero - Sharku
- Uruk Pikemen recruit time lowered by 3 seconds
- Tainted Land cooldown increased by 10 seconds
Mordor
- Tainted Land cooldown increased by 10 seconds
General
- Fixed an issue with the map Harad River
- Fixed lots of descriptions
- Balrog Whip Damage against Buildings increased
- Balrog Wings Cooldown reduced to
2 seconds
(was 10 seconds)
- Balrog Cooldown Decreased to
7 minutes
(was 8 minutes)
- AOD Cooldown Decreased to
7 minutes
(was 8 minutes)
- Gray Company and Elven Allies Armor against Cavlry slightly increased
- Improved the movement of Rohirrim and Knights
- Reduced the Amount of Resources you get from a level 3 building to
23
(was 25)
- Reduced the resource generation time of inner resource buildings
Gondor
- Faramir's Wounding Arrow no longer 1-Shots Catapults, Trebuchets, Ballistas
- Knights Engage range Decreased in Normal formation
- Knights Engage range Increased in Wedge formation
Rohan
- Gimli Damage against Structures Slightly Increased
- Rohirrim Engage range Decreased in Normal formation
- Rohirrim Engage range Increased in Wedge formation
Isengard
- Fixed Crossbow Experience from Speach Craft from level 2 to level 3
- Bersek Cost reduced
to 210
(was 220)
General
- Added a New 1 VS 1 Map Harad River
- Build Time Of Inner Resource Building Reduced to
12 seconds
(was 16)
- Ranged/Melee Combo's Armor bonus Increased to
15%
(was 10%)
Gondor
- Gandalf Cost Increased to
6300
(was 6000)
- Market Place Iron ore and Grand harvest bonus reduced to
25%
(was 30%)
- Knights can be Sold in the Stable
- Rangers Command Points Decreased to
20
(was 25)
Rohan
- Ents and Treebeard throw rocks faster
- Rohirrim can be Sold in the Stable
- Elven Warriors Command Points Decreased to
20
(was 25)
Isengard
- Saruman Health Increased to
1250
(was 1150)
- Palantir Movement Speed Bonus Decreased to
15%
(was 20%)
Mordor
- Gollum Health slightly lowered
- Mumakill Cost Reduced to
1500
(was 1600)
General
- Aod Damage against Structures Slightly Increased
- Mounted Heroes when trampling slow less
- Banner Carrier Upgrade Cost Reduced
to 400
(was 500)
- All Melee Units Shroud Clear Slightly Reduced (Scouting is More Important now)
Gondor
- Boromir's Horn of Gondor Duration slightly lowered
- Boromir's Attack Speed slightly increased
- Gondor Soldiers Cost Increased
to 140
(was 130)
Rohan
- Gimli's Leap Attack Cast Range Increased by 10%
- Gimli's Damage against Structures Slightly Increased
- Legolas's Knife Fighter Duration Reduced
to 15 seconds
(was 30 seconds)
Isengard
- Wargs Can be sold in the Slaughter House
- Increased The Ammount of Resources from Devastation
Mordor
- Increased The Ammount of Resources from Devastation
- Mountain Troll Speed Slightly Increased
General
- Corrected Description of Horsemen Shields
- Increased the Command Points in 3VS3 and 4VS4
- Lowered Thunder Sound of Saruman's arrival
- Mounted Heroes (Excluding Gandalf) Armor vs Fire Arrows reduced by 5%
- Reduced Sentry Tower Damage
- Cavalry can not go on the wall anymore
- Ranged Siege Weapons Armor against Fire Arrows slightly decreased
- Added New 2VS2 Map Far Harad 2.22
- Added new 2VS2 Map Central Ithilien 2.22
- Rebalanced the Map Mering Stream
- Removed the middle hills on the Map Buckland
Gondor
- Adjusted Boromir Attack Speed
- Gandalf's Istari Light no longer 1 shots a Drummertroll
- Increased Shield Bubble Cooldown
to 1 minute 45 seconds
(was 1 minute 30 seconds)
- Tower Guards Armor against heroes slightly decreased
- Gondor Knights (with Heavy Armor) Armor against Pikemen slightly increased
- Heroic Statue Grants Fear Resistance
- Heroic Statue no longer Grants Combat Experience
- Gondor Market place price increased to
1750
(was 1500)
- New Gondor Keep Icon
- Battle Towers With Stoneworker Upgrade Damage reduced
to 50
(was 65)
- Anduril Special power Armor bonus increased
to 40%
(was 35%)
- Eowyn has New Smite FX
- Eowyn's Smite no longer 1-Shots Catapults
- Eomer's Spear no longer 1-Shots Catapults
- Argorn Armor against Fire Arrows and Ranged Heroes slightly increased
- Rohirrim (with Heavy Armor) Armor against Pikemen slightly increased
- Ents now only Burn
for 10 seconds
(was forever until washing)
- Heroic Statue Grants Fear Resistance
- Heroic Statue no longer Grants Combat Experience
Isengard
- Crossbowmen commandpoint increased
to 40
(was 30)
- Pikemen (without Heavy Armor) Armor against Horsemen reduced by 10%
- Wargriders (with Heavy Armor) Armor against Horsemen and Fire Arrows slightly
increased
Mordor
Nazgul's Armor against Fire Arrows slightly increased
Drummer Troll Armor against Fire Arrows slightly increased
Haradrim Build Cost increased
to 230
(was 220)
General
- Killing Army of The Death now gives Experience and Power Points
- Reduced Mounted Heroes Armor against Cavalry by 5%
- Goblin Lair has now
4 Warriors and 4 Archers
(was 5 Warriors and 5 Archers)
- Increased the Guard Range (G) when in formation
- Decreased the Agressive Stance Range for all melee footman units
- Limbermills level up slightly slower
- Fixed an issue with the Keep Towers
- Added a new reworked map Pelargir
- Added a new reworked map Mouth of the Entwash
- Fixed auto defeat on some maps
Gondor
- Heal Special Power Range slightly reduced
- Increased Boromir's attack speed by 10%
- Reduced Knights Armor against Swordsmen by 5%
- Increased Outer Farm Armor against Swordsmen by 10%
- Heal Special Power Range slightly reduced
- Theoden Revive Time increased by 15 seconds on all levels
- Peasants cost increase to
125
(was 110)
- Reduced Rohirrim Armor against Swordsmen by 5%
- Increased Outer Farm Armor against Swordsmen by 10%
Isengard
- Reduced Freezing Rain duration
to 2 minutes and 10 seconds
(was 2 minuted and 20 seconds)
- Fixed an issue with Lurtz's revive time
now 1 min 30 sec
(was 1 min)
- Siege Works level 3 health reduced
to 6500
(was 7500)
- Furnace Health at level 3 increased
to 4000
(was 3750)
- Berserker cost increased
to 220
(was 200)
- Reduced Wargs Armor against Swordsmen by 5%
- Wargs Slow down more when trampling enemy units
- Increased Pikemen command points
to 30
(was 20)
Mordor
- Mountain Troll recruit time decreased
to 30 seconds
(was 34 seconds)
- Haradrim Palace now requires to reach level 2
4 Haradrims
(was 3 Haradrims)
- Troll Cage build cost decreased
to 1200
(was 1300)
General
- Fixed the map Wold 2.22
- Added new Team Games Maps
- Added the OG Yellow Color
- Increased Creep Warg Damage against pikeman by 10%
- Reduced Mounted Heroes Armor against Cavalry by 10%
- Increased Mounted Heroes Armor against Melee Units by 5%
- Reduced Mounted Heroes Armor against Pikeman by 40%
- Reduced Mounted Heroes Armor against Fire by 5%
- Mounted Heroes Turn faster
- Increase Cavalry Armor against Pikeman by 10%
- Reduced Cavalry Auto Engage by 30
- Increase Crush Deceleration by 5
- Reduced the Amount of Money you get from selling units in the Citadel by 50%
- Reduced The Amount of Money you get from the Castle Citadel to
15
(was 20)
- Lumbermills need more Time to reach level 2
- Increased the Recources from Level 3 Resource Buildings
- Reduced the Buildtime of Outside Resource Buildings to
11 seconds
(was 13 seconds)
- Increased Wood Bonus from Lumbermills to 25% when having 5 mills
- Increased Food Bonus from Farms to 30% when having 7 farms
Gondor
- Reduced Heal Cooldown to
3 minutes
(was 3 minuted and 15 seconds)
- Reduced Heal Range by 10
- Increased the Heal Amount
60%
(was 50%)
- Reduced the Duration of the AOD to
25 seconds
(was 30 seconds)
- Increased Pippin Recruit time to
15 seconds
(was 10 seconds)
- Increased Pippin Dodge Percent to
80%
(was 70%)
- Fixed Boromir not attacking the units that are down
- Boromir can get now level 4 after Creeping Wargs
- Increased Boromir Flat Damage by 5
- Increased Gandalf Armor against Cavalry by 10%
- Reduced Gandalf Armor against Fire by 5%
- Increased Gandalf Health to
1300
(was 1200)
- Decrease Istari Light against Gandalf by 20%
- Increased Soldier Armor against pikeman by 5%
- Increased the Damage Bonus of Soldier + TowerGuard Combo by 5%
- Increased Market Place Build Cost to
1400
(was 1200)
- Reduce Heal Cooldown to
3 minutes
(was 3 minuted and 15 seconds)
- Reduced Heal Range by 10
- Increased the Heal Amount
60%
(was 50%)
- Reduced the Duration of the AOD to
25 seconds
(was 30 seconds)
- Increased Stable Build Cost to
650
(was 620)
- Decrease Rohan Grand Harvest Bonus to
20%
(was 25%)
- Increased Merry Recruit time to
15 seconds
(was 10 seconds)
- Increased Merry Dodge Percent to
80%
(was 70%)
Isengard
- Reduced Rain Duration to
2 minutes and 30 seconds
(was 2 minuted and 20 seconds)
- Reduced Warchat Duration to
40 seconds
(was 45 seconds)
- Reduced Warchant Cooldown to
2 minutes and 10 seconds
(was 2 minutes and 15 seconds)
- Decrease Lurtz Attack Speed and Attack Range by 10%
- Lurtz Revive time for levels 1-2 to 1 minute 30 seconds
- Lurtz Revive time for levels 3-4 to 2 minutes
- Lurtz Revive time for levels 5-6 to 2 minutes 30 seconds
- Lurtz Revive time for levels 7-10 to 3 minutes
- Increased Carnage Cooldown to
1 minute and 20 seconds
(was 1 minute and 5 seconds)
- Increased Uruk-Hai Build Time to
24 seconds
(was 22 seconds)
- Increase Berserker Build Time to
15 seconds
(was 13 seconds)
- Increase Warg Rider Heavy Armor against Cavalry by 5%
- Increased Warg Pit build cost to
800
(was 750)
Mordor
- Reduced Power Points needed for Call The Horde to
6
(was 7)
- Increase Call The Horde Duration to
40 seconds
(30 seconds)
- Reduced Eye Of Sauron Duration to
45 seconds
(was 50 seconds)
- Reduced Eye Of Sauron Cooldown to
2 minutes and 45 seconds
(was 2 minutes and 50 seconds)
- Decrease Witch King and Nazgul Atack Range by 20
- Increased Mordor Catapult Armor against Fire by 10%
- Increased Cost of Rhun to
350
(was 300)
- Reduced the Armor of Rhun against Cavalry by 10%
- Reduced the Armor of Rhun against Melee Heroes by 20%
- Reduced the Armor of Rhun against Ranged Heroes by 10%
- Increased the Armor of Rhun against Flame by 5%
- Reduced Experience Leadership from the Drummer Troll by 25%
- Increased Troll Engagement range by 10
- Reduced Haradrim Damage against Heroes by 10%
- Reduced Haradrim Palace Armor against Cavarly by 30%
- Increased Orc Pit Armor against melee infantry by 5%
General
- Goblin Lair has now 1 more Goblin Archer and Fighter
- Removed the Fear from Trolls
- Added Improved version of Wold
- Increased the Resources and Command Points in Good Minas Tirith
Gondor
- Eagles Health reduced to
1900
(was 2000)
- AOD damage increased against Balrog by 10%
- Knights armor increase against pikeman by 10%
- Knights damage reduced against structured by 5%
- Tower Guards armor reduced against melee heroes by 10%
- Tower Guards damage reduced against heroes by 10%
- AOD damage increased against Balrog by 10%
- Gimli cost increased to
2000
(was 1900)
- Gimli's Leap Attack damage increase by 10%
- Rohirrim armor increase against pikeman by 10%
- Rohirrim armor increase against ranged heroes by 10%
- Rohirrim damage reduced against structured by 5%
- Grand harvest bonus reduced to
25%
(was 30%)
Isengard
- Lurtz arrow damage lowered by 5%
- Lurtz Health reduced to
1160
(was 1200)
- Lurtz armor against cavalery reduced by 5%
- Lurtz range with bow reduced by 5
- Lurtz revive time increased by 10 seconds
- Saruman Fireball recharged time increased to
85 seconds
(was 75 seconds)
- Saruman's cast range of Wormtongue reduced by 10%
- Wargs armor increase against pikeman by 10%
- Wargs damage reduced against structured by 5%
- Pikeman armor reduced against melee heroes by 10%
- Pikeman damage reduced against heroes by 10%
- Lumbermills need 1 more minute to reach lvl 2 and 2 more minutes
to reach level 3
Mordor
- Gollum need now to kill a Lumber Mill Worker
3 hits
(was 2 hits)
- Soldiers Of Rhun armor reduced vs melee heroes by 10%
- Soldiers Of Rhun damage reduced against heroes by 10%
- Haradrim cost increased to
220
(was 200)
- Lumbermills need 1 more minute to reach lvl 2 and 2 more minutes
to reach level 3
General
- Castle Citadel now gives
20 resources
(was 23 resources)
- Outside Setlements build time increased to
13 seconds
(was 10 seconds)
- Increased fire arrow damage vs stuctures by 10%
- Cave Troll Speed increased by 3
- Goblin speed increased 2
- Increase the speed of siege units by 4
Gondor
- Gandalf revive time increased by 20 seconds
- Boromir movement speed decrease by 1
- Boromir damage increase against outer settlements by 30%
- Decreased Knights damage against stuctures by 5%
- Fire Arrows build time increased to
40 seconds
(was 30 seconds)
Rohan
- Gimli damage vs Monster Lairs increased by 50%
- Gimli damage vs structures increased by 60%
- Gimli price increase to
1900
(was 1800)
- Aragorn revive time increased by 20 seconds
- Aragorn Armor increase vs fire arrows 10%
- Eomer damage increase against outer settlements by 30%
- Eomer damage increase against creep lairs by 30%
- Eowyn damage increase against outer settlements by 30%
- Eowyn damage increase against creep lairs by 30%
- Theoden damage increase against outer settlements by 30%
- Theoden damage increase against creep lairs by 30%
- Glorious Charge armor increased to
80%
(was 75%)
- Decreased Rohhirim damage against stuctures by 5%
- Increased Ents movement speed by 1
- Peasant Recruit time reduced to
30 seconds
(was 32 seconds)
- Fire Arrows build time increased to
40 seconds
(was 30 seconds)
Isengard
- Saruman revive time increased by 20 seconds
- Saruman health decreased to
1150
(was 1200)
- Decreased Lurtz bow attack speed by 5%
- Lurtz damage increase against outer settlements by 30%
- Decreased Wargs damage against stuctures by 5%
- Isengard Pikeman damage against heroes decreased by 10%
- Adjusted Lumber Mill experience needed to reach level 2
- Outer Slaughterhouse health decreased to 2000 (was 2750) at level 2, and to
3000 (was 3500) at level 3
- Uruk Pit is weaker at level 1 but stronger at level 3
- Fire Arrows build time increased to
30 seconds
(was 20 seconds)
Mordor
- Nazgul armor vs Ranged Heroes decreased by 10%
- Drummer Troll build time increased by 5
- Troll armor decreased vs range heroes by 5%
- Soldiers of Rhun armor vs arrow decreased by 5%
- Adjusted Lumber Mill experience needed to reach level 2
- Outer Slaughterhouse health decreased to 2000 (was 2750) at level 2, and to
3000 (was 3500)
- Orc Pit is weaker at level 1 but stronger at level 3
- Orc pit armor against Uruk-Hai increased by 20%
- Haradrim Palance is weaker at level 1 but stronger at level 3
- Fire Arrows build time increased to
40 seconds
(was 30)
General
- Goblin Lair armor vs swordsmen increased by 10%
- Cavalry and Mounted Heroes movement speed decreased by 2
- Cavalry attack speed decreased by 10%
- Outpost health decreased by 200
Gondor
- Shield upgrade armor bonus vs arrows decreased to
70%
(was 80%)
Rohan
- Shield upgrade armor bonus vs arrows decreased to
70%
(was 80%)
Isengard
- Lurtz health decreased to
1200
(was 1300)
- Pikemen armor vs Heroes decreased by 15%
- Warg Riders recruit cost increased to
700
(was 650)
- Adjusted Lumber Mill experience needed to reach level 2
- Slaughterhouse health decreased to
1500
(was 1750)
Mordor
- Nazgul recruit cost increased to
5250
(was 5000)
- Adjusted Lumber Mill experience needed to reach level 2
- Slaughterhouse health decreased to
1500
(was 1750)
Bugfix
- Fixed multiple issues related to Gondor Cavalry Banner
Bugfix
- Fixed an issue that caused Army of the Dead and Gondor Cavalry Banner to be affected by For
Gondor ability
General
- Adjusted needed experience for resource buildings to reach level 2 and level 3 for all
factions
- Increased price of Heavy Armor upgrade to 1100 for all factions
- Increased price of Forged Blades upgrade to 900 for all factions
- Increased build time of Blacksmiths, Farms, Furnaces and Slaughterhouses to
18 seconds
(was 16 seconds)
- Sentry Tower build time decreased to
25 seconds
(was 30 seconds)
- Added new colors
- All siege weapons take now 5% more damage from fire arrows
- All Pikemen lose 5% more speed while using alternative formation
- Outpost armor vs swordsmen reduced by 10%
- Hobbit speed matches the speed of Infantry
Gondor
- Gandalf leadership experience decreased to
50%
was (100%)
- Boromir awarded experience increased by 10%
- Pippin leadership was moved to level 5
- Heal special power radius decreased by 5%
- Elven Wood coldown decreased by 10 seconds
Rohan
- Gimli speed increasaed by 1
- Merry leadership was moved to level 5
- Legolas recruit cost increased to 2800
- Theoden recruit cost increased to 1300
- Theoden awarded experience increased by 10%
- Eowyn Shield Maiden was moved to level 4
- Aragorn leadership experience decreased to
50%
was (100%)
- Peasant recruit time increased by 3 seconds
- Heal special power radius decreased by 5%
- Elven Wood coldown decreased by 10 seconds
Isengard
- Saruman leadership experience decreased to
50%
was (100%)
- Will of Saruman heal power decreased by 10%
- Lurtz Carnage cooldown increased by 5 seconds
- Berserker damage vs outer Farms and Slaughterhouses increased by 10%
- Uruk recruit time decreased by 2 seconds
- Battering Ram damage vs structures increased by 5%
- Lumber Mill wood bonus decreased to
10%/15%/20%
(was 10%/20%/30%)
- Slaughterhouse rebalanced
- Warchant cooldown decreased by 10 seconds
- Warchant duration decreased by 10 seconds
Mordor
- Witch-King damage vs Nazguls increased by 25%
- Witch-King damage vs outer farms increased by 10%
- Nazgul damage vs outer farms increased by 10%
- LNazgul recruit time increased to
25 seconds
(was 15 seconds)
- Battering Ram damage vs structures increased by 5%
- Mountain Troll recruit time increased to 34 seconds
- Drummer troll speed increased to match the speed of normal Infantry
- Drummer Troll leadership experience decreased to
75%
was (100%)
- Lumber Mill wood bonus decreased to
10%/15%/20%
(was 10%/20%/30%)
- Slaughterhouse rebalanced
- Troll Cage build cost increased to 1300
- Eye of Sauron cooldown decreased by 10 seconds
- Eye of Sauron duration decreased by 10 seconds
- Tainted Land cooldown decreased by 10 seconds
- Removed Darkness bonus experience
Bugfix
- Fixed an issue that allowed Treebeard (possibly Ents and Trolls too) to enter Outposts and
Ruined Towers
- Fixed an issue that caused Mordor Orc Warrior Horde rank description to be incorrect
(Maximum Rank: 2, now 10)
- Fixed an issue that caused the health of the Outer Farms and Slaughterhouse (during the
building animation) to be lower than intended
- Fixed Mordor map description
- Fixed the required amount of Gondor Soldiers to reach Gondor Barracks level 2
General
- Adjusted Good Isengard, Good Osgiliath and Good Minas Tirith difficulty (should be
easier to complete)
- Decreased the amount of generated resources only from level 1 buildings to
16
(was 17)
- Removed the 10% Armor bonus for the combination of Uruk-Pikemen and
Soldiers-Tower Guards
- Added a shortcut to For Gondor âFâ
- Adjusted movement speed of all units
- All lair armor vs arrows increased by 50%
- All lair health increased by 100
- Castle Citadel now gives
23 resources
(was 25 resources)
- Catapult, Trebuchet and Ballista now carry on during both Campaigns
- Adjusted Catapult, Trebuchet and Ballista awarded experience
- Added new colors
Gondor
- Boromir For Gondor duration decreased to
15 seconds
(was 25 seconds)
- Boromir For Gondor new animation
- Boromir For Gondor cooldown increased to
2 minutes 30 seconds
(was 2 minutes)
- Boromir armor vs arrow decreased by 5%
- Boromir armor vs Cavalry decreased by 10%
- Boromir For Gondor damage bonus decreased to
40%
(was 50%)
- Faramir leadership armor bonus decreased to
40%
(was 50%)
- Faramir Wounding Arrow no longer deals critical damage to siege
- Trebuchet armor vs arrows increased by 10%
- Trebuchet armor vs melee decreased by 30%
- Trebuchet command points increased to 20
- Trebuchet awarded experience decreased by 10%
- Soldier recruit cost increased to 130
- Soldier Block Formation armor bonus decreased by 5%
- Rangers command points increased to 25
- Archer command points increased to 15 (was 10)
- Horse Shield upgrade grants additionally 5% armor vs arrows
- Well bonus now applies on the 2nd structure
- Statue armor bonus decreased to 20% (was 30%)
- Fire Arrows upgrade cost increased to 1300 (was 1000)
- Archery Range build cost increased to 350 (was 300)
- Outer Farm level 2 health decreased to 2750 (was 3000) and level 3 decreased to 3500 (was
5000)
- Heal special power now heals 50% health (was 60%)
- Increased the cooldown of Rohan Allies (the same cooldown as Ranger summon)
- Army of the Dead damage vs Heroes decreased by 15%
- Army of the Dead duration decreased by 5 seconds
Rohan
- Gimli damage vs structures increased by 30%
- Gimli Axe Throw damage vs Pikemen increased by 50% and by 30% vs Boromir and Lurtz
- Gimli Axe Throw range increased by 10%
- Legolas Hawk Strike no longer deals critical damage to siege
- Peasant damage vs Tower Guard increased by 10%
- Increased the duration of summoned Ents by 15 seconds
- Elves command points increased to 25
- Archer command points increased to 15 (was 10)
- Horse Shield upgrade grants additionally 5% armor vs arrows
- Fire Arrows upgrade cost increased to 1300 (was 1000)
- Outer Farm level 2 health decreased to 2750 (was 3000) and level 3 decreased to 3500 (was
5000)
- Well bonus now applies on the 2nd structure
- Statue armor bonus decreased to 20% (was 30%)
- Archery Range build cost increased to 350 (was 300)
- Heal special power now heals 50% health (was 60%)
- Army of the Dead damage vs Heroes decreased by 15%
- Army of the Dead duration decreased by 5 seconds
Isengard
- Lurtz recruit cost decreased to 1400 (was 1500)
- Will of Saruman cooldown increased to 2 minutes 30 seconds (was 2 minutes 15 seconds)
- Removed the ability to use Mine as a projectile for Ballista
- Uruk build time increased to 24 seconds (was 22 seconds)
- Uruk armor vs Cavalry decreased by 5%
- Uruk command points increased to 30 (was 20)
- Uruk Block Formation armor bonus decreased by 5%
- Ballista armor vs arrows increased by 10%
- Ballista armor vs melee decreased by 30%
- Ballista command points increased to 30
- Ballista awarded experience decreased by 10%
- Berserker armor vs Pikemen increased by 15%
- Lumber Mill Worker HarvestPreparationTime increased to 4.8 seconds (was 4.7 seconds)
- Lumber Mill Worker SupplyCenterActionDelay increased to 1.9 seconds (was 1.8 seconds)
- Warg Pit cost increased to 750 (was 700)
- Fire Arrows upgrade cost increased to 1300 (was 1000)
- Balrog Whip damage vs structures increased by 300%
Mordor
- Witch-king damage vs Saruman increased by 15%
- Witch-king damage vs Nazguls increased by 15%
- Nazgul damage vs Nazguls increased by 20%
- Nazgul damage vs outer resource buildings increased by 30%
- Nazgul recruit time decreased by 15 seconds
- Witch-king damage vs outer resource buildings increased by 30%
- Orc armor vs flame arrows increased by 10%
- Orc archer command points increased to 20
- Mountain Troll movement speed increased by 4
- Mountain Troll Rock Throw damage vs Structures increased by 40%
- Catapult armor vs fire arrows increased by 20%
- Catapult armor vs melee decreased by 30%
- Catapult command points increased to 30
- Catapult awarded experience decreased by 10%
- Mumakil awarded experience increased by 10%
- Soldiers of Rhun armor vs Swordsmen decreased by 10%
- Lumber Mill Worker HarvestPreparationTime increased to 4.8 seconds (was 4.7 seconds)
- Lumber Mill Worker SupplyCenterActionDelay increased to 1.9 seconds (was 1.8 seconds)
- Orc Pit armor vs Swordsmen decreased by 10%
- Fire Arrows upgrade cost increased to 1300 (was 1200)
- Outer Slaughterhouse level 2 health decreased to 2750 (was 3000) and level 3 decreased to
3500 (was 5000)
- Call the Horde production bonus increased to 175% (was 150%)
- Call the Horde power point cost increased to 7 (was 6)
- Scavenger power point cost decreased to 2 (was 3)
- Balrog Whip damage vs structures increased by 300%
Bugfix
- Fixed the order of Boromir abilities
- Fixed an issue that allowed Isengard Mine to mount on Isengard Battering Ram
- Fixed Mordor Fire Arrows upgrade description
- Fixed an issue that caused Gondor Tower Guard experience bar to be bugged
- Fixed (potentially) an issue that caused units to break horde formation while being in the
Outpost citadel in the moment of destruction by any means
- Fixed an issue that caused Outer Slaughterhouse for Mordor and Isengard to have incorrect
production bonuses for level 2 and level 3
General
- Adjusted Good Helm's Deep difficulty (should be easier to complete)
- Added Good CO-OP Campaign
- Added Creeping-Trainings-Map
- Outpost armor vs Cavalry decreased by 5%
- Decreased auto attack range for Cavalry and melee Heroes by 10%
- All siege weapons damage vs structures increased by 30%
- All siege weapons damage vs Heroes decreased by 20%
- Warg Lair armor vs Pikemen increased by 15%
- All Keep Towers health increased by 500
- All Pikemen armor vs ranged Heroes decreased by 20% and 10%
with Heavy Armor upgrade
- Replaced "Random"-template with a faction name (Team tab) on loading screen
- Added a new level up animations for all buildings
- Castle Citadel now gives
25 resources
(was 10)
- Camp Citadel now gives
20 resources
(was 10)
- Elven Gifts damage bonus increased to
150%
(was 120%)
- Outpost build cost increased to
800
(was 700)
Gondor
- Boromir health decreased to
1330
(was 1400)
- Boromir Horn of Gondor range decreased by 5%
- New "For Gondor"-visual effect
- Gandalf Lightning Sword cooldown decreased to
3 minutes 50 seconds
(was 4 minutes)
- Trebuchet armor vs fire arrows increased by 10%
- Trebuchet command points increased to
15
(was 10)
- Trebuchet damage vs mounted Heroes decreased by 10%
- Tower Guard Shield Wall formation bonuses: speed decreased to
40%
(was 50%) and armor increased to
45%
(was 35%)
- Outer Farm armor vs Swordsmen decreased by 5%
- Outer Farm build time increased to
10 seconds
(was 8 seconds)
- Outer Farm health decreased by 200 on all levels
- Postern Gate build cost decreased to
75
(was 150)
- Farm build time increased to
16 seconds
(was 10 seconds)
- Forge build time increased to
16 seconds
(was 10 seconds)
- Stable build time decreased to
25 seconds
(was 30 seconds)
- Elven Wood cooldown decreased to
3 minutes 45 seconds
(was 4 minutes)
- Army of the Dead duration decreased to
35 seconds
(was 40 seconds)
- Heal special power now heals
75% health
(was 100%)
- Heal special power radius increased by 100%
- Heal special power cooldown increased to
3 minutes 15 seconds
(was 3 minutes)
Rohan
- Theoden leadership damage bonus increased to
40%
(was 30%)
- Gimli recruit cost decreased to
1800
(was 2000)
- Gimli Axe Throw damage vs heroes increased by 10%
- Eowyn Shield Maiden now grants no slow down while crushing
- Treebeard attack speed increased by 10%
- Treebeard armor vs Cavalry increased by 10%
- Legolas Hawk Strike damage vs Saruman increased by 10% and deals
massive amounts of damage to:
- Catapults, Trebuchets, Bllistas and Rams
- Ent melee attack speed increased by 10%
- Rohirrim Archer damage vs Pikemen decreased by 10%
- Rohirrim Archer recruit time decreased to
32 seconds
(was 40 seconds)
- Peasant recruit time decreased to
28 seconds
(was 30 seconds)
- Peasant repair percent per second value decreased by 10%
- Elven Warrior armor vs Cavalry decreased by 5%
- Outer Farm armor vs Swordsmen decreased by 5%
- Outer Farm build time increased to
10 seconds
(was 8 seconds)
- Outer Farm health decreased by 200 on all levels
- Farm build time increased to
16 seconds
(was 10 seconds)
- Postern Gate build cost decreased to
75
(was 150)
- Stable build time decreased to
25 seconds
(was 30 seconds)
- Added Grand Harvest as upgrade for the Farms:
- Increase the Production by 30%. Price on each Farm: 420,
upgrade time: 20 seconds
- Elven Wood cooldown decreased to
3 minutes 45 seconds
(was 4 minutes)
- Army of the Dead duration decreased to
35 seconds
(was 40 seconds)
- Heal special power now heals
75% health
(was 100%)
- Heal special power radius increased by 100%
- Heal special power cooldown increased to
3 minutes 15 seconds
(was 3 minutes)
Isengard
- Saruman recruit cost decreased to
5500
(was 5800)
- Saruman armor vs arrows decreased by 5%
- Saruman Wormtongue radius decreased by 5%
- Saruman Fire Ball deals now massive amounts of damage to: Catapults, Trebuchets, Bllistas
and Rams
- Saruman leadership armor bonus decreased to
40%
(was 50%)
- Lurtz Cripple duration decreased to
25 seconds
(was 30 seconds)
- Ballista armor vs fire arrows increased by 10%
- Ballista damage vs mounted Heroes decreased by 10%
- Ballista with mounted mine damage vs units and Heroes decreased by 70%
- Ballista build time changed to
30 seconds
(was 35 seconds)
- Pikemen recruit cost decreased to
300
(was 350)
- Pikemen porcupine formation bonuses: speed decreased to
40%
(was 50%)
- Pikemen porcupine formation bonuses: armor increased to
45%
(was 35%)
- Battering Ram build time changed to
20 seconds
(was 30 seconds)
- Siege Ladder build time changed to
20 seconds
(was 25 seconds)
- Adjusted Berserker movement speed (was faster than intended)
- Uruk build time increased to
22 seconds
(was 20 seconds)
- Slaughterhouse build time increased to
16 seconds
(was 10 seconds)
- Furnace build time increased to
16 seconds
(was 10 seconds)
- Furnace health decreased by 500 on all levels
- Furnace health decreased to
2500
(was 3000)
- Lumber Mill build time increased to
10 seconds
(was 6 seconds)
- Outer Slaughterhouse build time increased to
10 seconds
(was 8 seconds)
- Outer Slaughterhouse health decreased to
1500
(was 2000) to match Outer Farms
- Outer Slaughterhouse health decreased to
1500
(was 2000)
- Outer Slaughterhouse level 3 bonus health increased to
2000
(was 1500) to match Outer Farms
- New lava floor visual effect for buildings level 2
- New recruit button for Warg Riders
- Tainted Land cooldown decreased to
3 minutes 45 seconds
(was 4 minutes)
- Warchant duration decreased to
55 seconds
(was 1 minute)
- Freezing Rain duration decreased to
2 minutes 30 seconds
(was 2 minutes 40 seconds)
Mordor
- Witch-king revive time decreased to
4 minutes
(was 4 minutes 15 seconds)
- Witch-king fall damage upon death increased by 25%
- Nazguls fall damage upon death increased by 25%
- Nazgul armor vs ranged Heroes decreased by 5%
- Gollum armor vs swordsmen decreased by 5%
- Catapult armor vs fire arrows increased by 25%
- Catapult build time changed to
30 seconds
(was 35 seconds)
- Catapult recruit cost decreased to
900
(was 1000)
- Catapult projectile speed increased by 10%
- Catapult damage vs mounted Heroes decreased by 10%
- Catapult damage increased by 10%
- Battering Ram build time changed to
20 seconds
(was 30 seconds)
- Siege Tower build time changed to
20 seconds
(was 25 seconds)
- Mountain Troll armor vs fire arrows increased by 5%
- Mumakil recruit cost decreased to
1600
(was 1800)
- Archer armor vs fire arrows increased by 5%
- Easterlings porcupine formation bonuses: speed decreased to
40%
(was 50%)
- Easterlings porcupine formation bonuses: armor increased to
45%
(was 35%)
- Mumakil Pen build time decreased to
30 seconds
(was 35 seconds)
- Slaughterhouse build time increased to
16 seconds
(was 10 seconds)
- Furnace build time increased to
16 seconds
(was 10 seconds)
- Furnace health decreased to
2500
(was 3000)
- Lumber Mill build time increased to
10 seconds
(was 6 seconds)
- Outer Slaughterhouse build time increased to
10 seconds
(was 8 seconds)
- Outer Slaughterhouse health decreased to
1500
(was 2000)
- Outer Slaughterhouse level 3 bonus health increased to
2000
(was 1500) to match Outer Farms
- Inner Slaughterhouse health decreased to
1750
(was 2000)
- New lava floor visual effect for buildings level 2
- Removed 10% movement speed for allied Monsters from Darkness
- Tainted Land cooldown decreased to
3 minutes 45 seconds
(was 4 minutes)
- Reworked Call the Horde:
- Increase the Production Speed of the Orc Pit, Haradrim Palace, Mumakil Pen, Troll Cage
and Siege Works
- by 150%, duration: 30 seconds, cooldown: 3
minutes 30 seconds
Bugfix
- Fixed an issue that caused AI to build Isengard Armory instead of Sentry Tower
General
- Cavalry trample deceleration decreased by 10%
- Cavalry trample damage increased by 5%
- Siege weapons armor vs Cavalry increased by 30%
- Siege weapons damage vs Structures increased by 15%
- All Swordsmen (Uruks/Orcs/Gondor Soldiers/Rohan Peasants) armor vs crush damage (cavalry)
- decreased by 10% without Heavy Armor and by 5%
with Heavy Armor
- Good Campaign Helm's Deep: Siege ladders armor vs fire and arrow decreased by
20%
- All experience-giving special powers cooldown increased to
2 minutes
(was 1 minute 30 seconds)
Gondor
- Boromir experience required to level up from level 3 to level 4 and level 5 increased by
10%
- Boromir Glory of Gondor ability is now available with level 8 upgrade
- Boromir build cost increased to
1500
(was 1400)
- Faramir build cost increased to
1300
(was 1200)
- Pippin dodge chance vs decreased by 10%
- Knights recruit time decreased
30 seconds
(was 35 seconds)
- Rangers command points increased to
20
(was 15)
- Stable build time decreased to
30 seconds
(was 32 seconds)
- Stable build cost decreased to
820
(was 850)
- Blacksmith experience required to level up from level 2 to level 3 increased by
10%
- Outer Farm armor vs Swordsmen decreased by 5%
- Iron Ore bonus decreased to
25%
(was 30%)
- Shield upgrade armor bonus vs Pikemen increased by 10%
Rohan
- Merry's dodge chance decreased by 10%
- Rohirrim recruit time decreased
30 seconds
(was 35 seconds)
- Elves command points increased to
20
(was 15)
- Stable build time decreased to
30 seconds
(was 35 seconds)
- Stable build cost decreased to
620
(was 650)
- Outer Farm armor vs Swordsmen decreased by 5%
- Shield upgrade armor bonus vs Pikemen increased by 10%
Isengard
- Warg Riders recruit time decreased to
25 seconds
(was 30 seconds)
- Pikemen armor vs archers decreased by 10%
- Siege ladders health increased to
690 (was 600)
- Warg Pit build time decreased to
25 seconds
(was 30 seconds)
- Outer Slaughterhouse starts now with level 2 upgrade
Mordor
- Mountain Trolls recruit time increased to
30 seconds
(was 25 seconds)
- Soldiers of Rhun armor vs Heroes increased by 10%
- Soldiers of Rhun armor vs Swordsmen decreased by 10%
- Soldiers of Rhun armor vs Archers decreased by 10%
- Haradrims armor vs Heroes increased by 10%
- Drummer Trolls Roar ability is now available with level 1 upgrade
- Drummer Trolls Roar ability cooldown increased to
3 minutes
(was 2 minutes)
- Troll Cage build time decreased to
30 seconds
(was 35 seconds)
- Outer Slaughterhouse starts now with level 2 upgrade.
General
- Increased movement speed of all Cavalry units (including Heroes) by 2
- Increased attack speed of all Cavalry by 5% (excluding Heroes)
- Added Auto Attack and Hold Ground sound effects
- Added additional description for bonus objective in the Evil Fangorn
- Added new art
- Easy difficulty is even easier now!
-
AI dealing now -50% overall Damage and has -50% overall Armor
-
Multiplayer AI is not affected by that change!
Gondor
- Faramir's Wounding Arrow damage vs Drummer Troll increased by 30%
- Trebuchet recruit time decreased to
35 seconds
(was 40 seconds)
- Barracks build time increased to
25 seconds
(was 20 seconds)
- Stable build time decreased to
32 seconds
(was 35 seconds)
- The Army of the Dead cooldown increased to
9 minutes
(was 8 minutes 30 seconds)
- Cloud Break
-
Stuns enemy units for 10 seconds, reduce their Armor by 35% and Movement
Speed by 30%
-
(stuns enemy units for 10 seconds, reduce their Armor by 30% and Movement
Speed by 30%)
Rohan
- Eomer's recruit cost decreased to
1300
(was 1400)
- Eomer's Spear Throw damage vs Wargs (creeps) increased by 200%
- Ents armor vs Sentry Towers increased by 5%
- Ents armor vs Cavalry increased by 5%
- Peasant's recruit cost decreased to
110
(was 120)
- Armory will attack nearby enemies
- The Army of the Dead cooldown increased to
9 minutes
(was 8 minutes 30 seconds)
- Cloud Break
-
Stuns enemy units for 10 seconds, reduce their Armor by 35% and Movement
Speed by 30%
-
(stuns enemy units for 10 seconds, reduce their Armor by 30% and Movement
Speed by 30%)
Isengard
- Saruman recruit cost increased to
5800
(was 5000)
- Lurtz's experience needed to reach level 5 increased by 10%
- Ballista recruit time decreased to
35 seconds
(was 40 seconds)
- Berserker's recruit cost increased to
200
(was 180)
- Pikemen recruit cost increased to
330
(was 300)
- Uruk Pit build time increased to
15 seconds
(was 10 seconds)
- Armory build time increased to
30 seconds
(was 20 seconds)
- Armory will attack nearby enemies
- Balrog's Wings cooldown increased to
10 seconds
(was 7 seconds)
- Balrog's cooldown increased to
9 minutes
(was 8 minutes 30 seconds)
- Warchant cooldown increased to
2 minutes 25 seconds
(was 2 minutes 15 seconds)
Mordor
- Witch-king damage vs Heroes increased by 5%
- Catapult recruit time decreased to
35 seconds
(was 40 seconds)
- Catapult damage increased by 15%
- Mountain Troll's recruit time decreased to
25 seconds
(was 30 seconds)
- Banner upgrade build cost decreased to
250
(was 300)
- Balrog's Wings cooldown increased to
10 seconds
(was 7 seconds)
- Balrog's cooldown increased to
9 minutes
(was 8 minutes 30 seconds)
Bugfix
- Fixed the description of Ent Allies summon
- Fixed an issue that prevented players from completing the âDestroy and capture the Orc
Outpostâ-objective in the Good Shelob's Lair mission
- Fixed an issue that caused Frodo to be missing after Good Shelob's Lair mission in the
description of Frodo and Sam-"army" on the campaign-world-map
- Fixed an issue that caused the Army of the Dead to arrive 1 minute into the Evil Minas
Tirith mission
- Fixed an issue that caused the game to crash while using Mouth of Sauron or Gothmog
- Fixed level up animations for all factions
- Fixed an issue that caused the Good Lothlorien mission to not end if the player did not
build Elven Barracks
- Fixed Balrog duration to be 60 seconds
- Fixed the description of Mouth of Sauron's Dread Visage
General
- Units are no longer afraid of friendly Balrog or Army of the Dead
- New HD-model and textures for Gollum
- All Sentry Towers build time increased to undefined
30 secondsundefined
(was 20 seconds)
Gondor
undefined
- Gandalf's Wizard Blast damage vs Heroes increased by 10%undefined
undefined
- Gandalf's Lightning Sword range increased by 5%undefined
undefined
- Boromir's Horn of Gondor range decreased by 10%undefined
undefined
- Faramir's Wounding Arrow range increased by 10%undefined
undefined
- Army of the Dead damage vs Balrog increased by 10%
- Army of the Dead movement speed increased by 3%
undefined
undefined
Rohan
- Eomer's Spear Throw damage vs Drummer Trolls increased by 150%
- Gimli's Axe Throw range increased by 10%
- Ents grab and throw rocks 10% faster
- Army of the Dead damage vs Balrog increased by 10%
- Army of the Dead movement speed increased by 3%
Isengard
- Lurtz's build cost increased to
1500
(was 1400)
- Warg's Howl grants:
40% more Damage and 15% more Armor
(was 30% more Damage and 15% more Armor)
- Warg's Skirmish formation grants:
-20% Armor and +20% more Damage
- Lumber Mill worker speed adjusted to match the Hobbit movement speed
- Lumber Mill worker vision range decreased by 10%
- Furnace armor vs Swordsmen decreased by 10%
- Vision of Palantir cooldown increased to
2 minutes
(was 1 minute 50 seconds)
- Freezing Rain duration decreased to
2 minutes 40 seconds
(was 3 minutes)
Mordor
- Nazgul's armor vs ranged Heroes decreased by 10%
- Nazgul's revive time decreased to
3 minutes 15 seconds
(was 3 minutes)
- Witch-king's revive time decreased to
4 minutes 15 seconds
(was 4 minutes)
- Orc's damage vs Uruk Hai increased by 5%
- Drummer Troll recruit time decreased to
35 seconds | level 2 - 26 seconds
(was 40 seconds | level 2 - 30 seconds)
- Drummer Troll experience required to level up from level 1 to level 2 decreased by
30%
- Lumber Mill worker vision range decreased by 10%
- Lumber Mill worker speed adjusted to match the Hobbit movement speed
- Furnace armor vs Swordsmen decreased by 10%
- Darkness duration decreased to
2 minutes 40 seconds
(was 3 minutes)
- Darkness grants:
+33% Damage, +33% Armor and +33% Experience
(was +33% Damage and +33% Armor)
- Balrog's Wings cooldown increased to
7 seconds
(was 5 seconds)
undefined undefined
undefined undefined
Bugfix
- Fixed an issue that caused Explosive Mine to be able to be mounted on Battering Ram
- Fixed (potentially) all missing text in the Good/Evil Campaign
- Fixed an issue that caused Ent Allies to be available in the Good Minas Tirith mission
- Fixed the wrong description of bonus objective in the Evil Westfold and Evil Eaves of
Fangorn
- Fixed an issue that prevented Rohan AI from building Wall Towers
General
- Added map Helm Deep Survival (new version)
- Added map Minas Tirith Evil - 7 Rings
- Adjusted movement speed for all units
- Adjusted resource bonus for 5-6 players +10% and 7-8 players +15%
- Adjusted auto engagement range for all units
- Decreased money interval for all resource buildings to
5.7 seconds
(was 6 seconds)
- Increased the amount of generated resources from level 1 buildings to
17
(was 16)
- Increased armor of Mounted Heroes vs Cavalry by 25%
- Increased attack speed of all Pikemen by 5%
- Increased level 3 production bonus for all resource buildings to
1.25
(was 1.15)
- Increased required amount of experience for all resource buildings to reach level 3 by
5%
Gondor
- Adjusted Gandalf's Istari Light damage to heroes
- Stable build cost increased to
850
(was 800)
Rohan
- Aragorn's armor vs evil Sentry Towers and level 3 buildings decreased by 10%
- Aragorn's Anduril:
+100% Damage, +35% Armor, +40% Speed
(was +100% Damage, +35% Armor, +25% Speed)
- Gimli's Slayer:
+100% speed, +100% damage and Knockback Resistance
(was +100% Speed and +100% Damage)
- Eomer's Spear Throw damage vs Nazguls and Witch-king increased by 15%
- Eomer's Spear Throw damage vs Drummer Trolls increased by 50%
- Gimli's Axe Throw damage vs Mountain Trolls increased by 15%
- Treebeard's armor vs Heroes decreased by 20%
- Treebeard's armor vs Pikemen decreased by 25%
- Treebeard's armor vs arrows increased by 5%
- Treebeard's armor vs Trolls and Siege Weapons increased by 10%
- Peasant's recruit time increased to
30 seconds
(was 28 seconds)
- Ent's armor vs Pikemen decreased by 25%
- Ent's armor vs ranged Heroes decreased by 5%
- Ent's armor vs Heroes decreased by 30%
- Ent's armor vs magic decreased by 20%
- Ent's armor vs Cavalry increased by 5%
- Ent's armor vs arrows increased by 5%
- Ent's armor vs Trolls and Siege Weapons increased by 10%
- Wall Banner:
+25% Armor, +25% Damage, 10% more Range, Fear Resistance
(was +25% Armor, +25% Damage, 10% more Range)
Isengard
- Lumber Mill Worker's Harvest Preparation Time decreased to
4.7 seconds
(was 5 seconds)
- Lumber Mill Worker's Supply Center Action Delay decreased to
1.8 seconds
(was 2 seconds)
- Lumber Mill build time decreased to
6 seconds
(was 8 seconds)
- Outer Slaughterhouse build time decreased to
6 seconds
(was 8 seconds)
- Outer Slaughterhouse armor vs Swordsmen increased by 10%
- Armory build cost increased to
1300
(was 1200)
Mordor
- Orc's recruit time increased to
30 seconds
(was 28 seconds)
- Orc's damage vs outer Gondor and Rohan Farms increased by 5%
- Orc's damage vs outer Mordor and Isengard Slaughterhouses and Lumber Mills decreased by
5%
- Archer's fire rate increased by 5%
- Lumber Mill Worker's HarvestPreparationTime decreased to
4.7 seconds
(was 5 seconds)
- Lumber Mill Worker's SupplyCenterActionDelay decreased to
1.8 seconds
(was 2 seconds)
- Mumakil's recruit cost decreased to
1800
(was 2000)
- Mountain Troll's armor vs ranged Heroes decreased by 10%
- Lumber Mill build time decreased to
6 seconds
(was 8 seconds)
- Outer Slaughterhouse build time decreased to
6 seconds
(was 8 seconds)
- Outer Slaughterhouse armor vs Swordsmen increased by 10%
- Troll Cage build cost increased to
1300
(was 1200)
Bugfix
- Fixed Nazgul's and Eagle's attack - they now grab one unit from the battalion
- Fixed Darkness glow animation
- Fixed Eomer's ability to attack
- Fixed an issue that caused Cave Troll to be slower than intended
- Fixed an issue that caused Rohan AI to not spawn Eomer and Theoden
- Fixed Cave Troll's movement speed bug in the Evil Campaign
- Fixed an issue that caused Darkness effect to glow on enemy Tainted Land or Elven Wood
- Fixed cavalry declaration
- Fixed an issue where some cavalry units were not slowed down while trampling as intended
General
- Added 6 new maps: Helm's Deep, Minas Tirith, Rivendell, Isengard, Edoras and Lond Daer Enedh
- Reworked AI bonuses
- All Good mounted heroes speed increased by 3
- New water texture
- Elven Cloak cooldown increased to
15 seconds
(was 10 seconds)
- Sam and Frodo need 20% less experience to reach level 10 from level 6
- Ruined Tower armor increased by 10%
Gondor
- New texture for Faramir
- Faramir's Captain of Gondor moved to
level 6
(was level 7)
- New block formation animation for Soldiers
- Tower Guard's damage increased by 5%
- Castle gate armor vs siege decreased by 25%
- New Army of the Dead summon icon
Rohan
- Gimli's Leap attack moved to
level 3
(was level 2)
- New icon for Theoden's King's Favour
- Theoden's King's Favour moved to
level 5
(was level 6)
- New icon for Legolas' Leadership
- New texture for Aragorn
- New model for Armory after purchasing any upgrade
- Armory is shooting after purchasing any upgrade
- Castle gate armor vs siege decreased by 25%
- New Army of the Dead summon icon
Isengard
- New icon for Saruman's Wormtongue
- New icon for Lurtz's Leadership
- Warg Riders' command points decreased to
30
(was 40)
- Warg Rider's armor vs Swordsmen increased by 5%
- Berserker's armor vs Swordsmen and Pikemen increased by 5%
- Uruks need 10%   less experience to level up
- Uruk Crossbows need 20%   less experience to level up
- Deployed Explosive Mines can no longer be trampled
- New model for Armory after purchasing any upgrade
- Armory is shooting after purchasing any upgrade
- Lumber Mill's armor vs Swordsmen increased by 5%
- Uruk pit build time decreased to
10 seconds
(was 15 seconds)
- Warg pit build time decreased to
25 seconds
(was 30 seconds)
- Warchant radius increased by 10%
- Vision of Palantir radius increased by 10%
Mordor
- Drummer Troll health decreased by 10%
Bugfix
- Fixed an issue that caused Cave Mountain Troll to be slower than intended
General
- Outside Farms, Slaughterhouses and Lumber Mills armor vs Swordsmen decreased by
10%
- Cave Troll's movement speed matched with the speed of the Mordor Mountain Troll
- Removed Cavalry slow resistance with level 5 and level 10
- Increased all Cavalry slow resistance including mounted heroes and excluding Rohirrim
Archers
- All Pikemen units have the same bonuses while using porcupine formation
- New toggle formation icons
- Cavalry heavy armor vs Pikemen decreased by 10%
- Movement speed of all units decreased by 5%
- Added Sam's Frying Pan
- Pippin and Merry can mount Treebeard
Gondor
- Faramir's damage vs Cavalry while mounted increased by 10%
- Gandalf's damage vs Cavalry while mounted increased by 10%
- Added Pippin's -
Peregrin of the Tower Guard: +30% Damage
- Pippin can now mount Gandalf
- Archer's armor vs Cavalry decreased by 10%
- Ranger's armor vs Cavalry decreased by 10%
- Soldier's armor vs Cavalry decreased by 10%
- Elven Wood now no longer grants Slow Resistance to Cavalry
Rohan
- Eomer's damage vs Cavalry while mounted increased by 10%
- Theoden's damage vs Cavalry while mounted increased by 10%
- Eowyn's damage vs Cavalry while mounted increased by 10%
- Added Merry's -
Meriadoc Esquire of Rohan: +30% Armor
- New icon for Aragorn's Leadership
- Peasant's armor vs Cavalry decreased by 10%
- Elven Warriors armor vs fire arrows decreased by 5%
- New model for Rohan Armory
- New image for Banner Carrier upgrade
- Elven Wood no longer grants now 10% Slow Resistance to Cavalry
Isengard
- Uruk's (including Crossbows) armor vs Cavalry decreased by 10%
- Uruk Swordsmen armor vs arrows and fire arrows increased by 10%
- Uruk Crossbows' attack speed increased by 5%
- Explosive mine can be attached to Ballista (+100% damage)
- New model for Isengard Armory
- Uruk Pit level 3 no longer attacks enemy units
- Industry buff increased to
300%
(was 100%)
- Industry radius decreased to affect only one building
Mordor
- Orc's (including Archers) armor vs Cavalry decreased by 10%
- Added Drummer Troll -
Roar: Cause enemy units to flee, cooldown: 2 minutes
- Siege Tower's armor vs fire arrows increased by 10%
- Orc Pit level 3 no longer attacks enemy units
- Mumakil Pen level 3 no longer attacks enemy units
- Troll Cage level 3 no longer attacks enemy units
- Siege Works level 3 no longer attacks enemy units
- New glow animation for Darkness