PATCH 2.22v5.5.4

Campaign
  • Good Minas Tirith: Increased the level of Orc Pikemen and Warriors to 4
  • Good Minas Tirith: Increased the level of Mountain Trolls to 3
  • Good Minas Tirith: Added visual information for Cirith Ungol reinforcements
  • Good Black Gate: Fixed an issue that caused Rohan reinforcements to be available after 30 seconds (should be 800 seconds)

Bugfix
  • Fixed Uruk Crossbowmen Heavy Armor texture

PATCH 2.22v5.5.3

Bugfix
  • Fixed Sharku's trample damage
  • Fixed Sharku's house color

General
  • All Castle citadels armor vs Swordsmen increased by 10%
  • New Map: Fords of Isen 2v2

Isengard
  • Uruk's damage vs Hobbits decreased by 10%
  • Uruk's required experience to reach level 2 decreased by 10%

Mordor
  • Orc Pit build time decreased to by 4 seconds

PATCH 2.22v5.5.2

Campaign
  • Good Campaign: Fixed Gamling's trample damage
  • Evil Campaign: Fixed Gothmog's trample damage
  • Evil Campaign: Fixed Gothmog's revive / recruit sound effect
  • Evil Campaign: Mouth of Sauron's health decreased to  2700  (was 3400)

Bugfix
  • Fixed Gothmog's trample damage
  • Fixed Gothmog's revive / recruit sound effect
  • Fixed Rohirrim recruit description (was 32 seconds, should be 22 seconds)

General
  • Cloudbreak armor reduction increased by 5%

Gondor
  • Re-added Arrow Upgrade from Stoneworker
  • Faramir's Wounding Arrow damage vs Eomer decreased by 10%
  • Arrow Upgrade cost increased to  5000  (was 4000)

Rohan
  • Increased Gimli's needed experience values


Isengard
  • Industry cooldown increased by 30 seconds

Mordor
  • Gothmog's health decreased by 10%
  • Orc's damage vs Warg Lair decreased by 10%
  • Gothmog's recruit cost decreased to  1200  (was 1500)

PATCH 2.22v5.5.1

Campaign
  • Good Campaign: Fixed a formation issue for Dol Amroth (Swan) Knight's
  • Good Campaign: Fixed a horse sound effects for dismounted Imrahil
  • Good Campaign: Haldir's "Train Archers" shortcut from "T" to "N"

Bugfix
  • Fixed Rohirrim recruit cost
  • Fixed Gothmog's revive cost (level 1)

Mordor
  • Adjusted Gothmog movement speed

PATCH 2.22v5.5.0

Campaign
  • Good Campaign: Fixed an unintended camera movement before Fangorn mission
  • Good Campaign: Gamling is able to be mounted. Ranged hero while mounted, bonus damage to Siege Weapons
  • Good Campaign: Halbarad and Damrod are now able to be mounted
  • Good Campaign: Halbarad can switch weapons between sword and bow
  • Good Campaign: Halbarad's Agitation shortcut moved from "A" to "I"
  • Good Campaign: Imrahil can now be dismounted

  • Good Lothlorien: Fixed an issue that caused enemies (Waves) to be idle

  • Good Helm's Deep: Main and Keep gate health increased by 15%
  • Good Helm's Deep: Keep Citadel health increased by 20%

  • Good Minas Tirith: Increased Nazgul's armor vs arrows by 15%
  • Good Minas Tirith: Increased Nazgul's armor vs Heroes by 30%
  • Good Minas Tirith: Increased the number of enemies (Main Wave)

  • Evil Minas Tirith: Less Rohirrim
  • Evil Minas Tirith: Fixed Saruman's powers
  • Evil Minas Tirith: More Haradrim reinforcements

Bugfix
  • Fixed all Swordsmen and Pikemen descriptions
  • Fixed an issue that prevented players form selecting multiple Trolls and purchasing "Attack Troll" upgrade if at least one Troll is level 2

General
  • Adjusted all speed bonuses for alternative formactions (Pikemen and Swordsmen)
  • Sentry Tower build time increased to  25 seconds  (was 20)
  • Enabled stances for: Legolas, Aragorn, Gimli, Faramir, Lurtz, Gollum, Eowyn, Treebeard, Pippin, Merry and the summoned eagles

Gondor
  • Removed Arrow Upgrade from Stoneworker
  • Stoneworker build cost decreased to  1500  (was 2500)

Rohan
  • Adjusted Gimli's damage vs Cavalry

Isengard
  • Adjusted Sharku's trample damage
  • Adjusted Sharku's melee damage

Mordor
  •   Added Gothmog
  • Eye of Sauron's duration increased to  45 seconds  (was 40)

PATCH 2.22v5.4.2

Campaign
  • Good Lothlorien: Less enemies (Waves)
  • Good Lothlorien: Moved spawn point for attack waves in order to fix enemies spawning outside of playable area
  • Please be sure to scout north-west map border area for remaining enemies after the final wave if needed

  • Evil Campaign: Fixed command set for summoned Morgul Orcs
  • Evil Campaign: Wretched Fate special is now available for Gothmog
  • Evil Campaign: Mouth of Sauron's Wretched Fate moved to  level 2  (was level 3)
  • Evil Campaign: Haradrim Riders recruit cost decreased to  350  (was 600)
  • Evil Campaign: Haradrim Riders recruit time decreased to  14 seconds  (was 18 seconds)
  • Evil Campaign: Mordor Pikemen recruit cost decreased to  100  (was 200)
  • Evil Campaign: Increased the number of summoned units for Mouth of Sauron's Wretched Fate:  3 Black Riders and 5 battalions of Morgul Warriors  (was 2 Black Riders and 3 battalions of Morgul Warriors)

  • Evil Southern Ithilien: Less enemies (Overall)

  • Evil Osgiliath: Less enemies (Overall)
  • Evil Osgiliath: Decreased the number of units guarding buildings
  • Evil Osgiliath: Gondor Archers and Soldiers now have less health
  • Evil Osgiliath: Mordor Orcs have now more health
  • Evil Osgiliath: Less enemies (Faramir's reinforcements)

General
  • Decreased AI bonused for Easy and Medium difficulties

PATCH 2.22v5.4.1

Campaign
  • Good Black Gate: Fixed armor values
  • Good Black Gate: Increased the Level of Orcs and Orcs Archers to 10

PATCH 2.22v5.4.0

Campaign
  • Good Campaign: Added Train Archers ability to Haldir (level 4)
  • Good Campaign: Damrod's Distortion range increased by 100%
  • Good Campaign: Gondor Mounted Rangers' command points cost decreased to  10  (was 15)
  • Good Campaign: Eomer Eored Rohirrim's health increased to  500  (was 350)
  • Good Campaign: Dol Amroth (Swan) Knight's health increased to  500
  • Good Campaign: Dol Amroth (Swan) Knight's armor vs Pikemen increased by 25%
  • Good Campaign: Dol Amroth (Swan) Knight's armor vs arrows increased by 5%
  • Good Campaign: Noldor Warrior's health increased to  320  (was 220)
  • Good Campaign: Added a Banner Carrier for Noldor Warriors
  • Good Campaign: Rohan Royal Guard's health increased to  550  (was 450)
  • Good Campaign: Added a Banner Carrier for Royal Royal Guards
  • Good Campaign: Gondor Citadel Guard's health increased to  550  (was 450)
  • Good Campaign: Added a Banner Carrier for Gondor Citadel Guards
  • Good Campaign: Gondor Mounted Ranger's armor increased (overall)
  • Good Campaign: Ithilien Swordsman's melee damage increased by 50%
  • Good Campaign: Ithilien Swordsman's armor increased (overall)
  • Good Campaign: Removed Forged Blades upgrade from Ithilien Swordsmen
  • Good Campaign: Grey Company Ranger's melee damage increased by 20%
  • Good Campaign: Grey Company Ranger's ranged damage increased by 20%
  • Good Campaign: Grey Company Ranger's health increased to  180  (was 120)

  • Good Moria: Fixed an issue that caused pre-tomb area to be unavailable after main tomb fight
  • Good Moria: Fixed an issue that prevented players from accessing tomb area before reaching the throne room
  • Good Moria: Balrog's armor vs Gandalf decreased by 10%
  • Good Moria: Added more enemies

  • Good Rohan: Added treasure chests near refugees

  • Good Lorien: Cave Troll's health decreased to  4500  (was 5000)
  • Good Lorien: Goblin Swordsmen damage decreased to  14  (was 18)
  • Good Lorien: Cave Troll's punch damage decreased to  125  (was 150)
  • Good Lorien: Fixed placement for all Spiders so they are not idle anymore
  • Good Lorien: More enemies (attack waves) including new enemies: Mounted Nazgul, Spiders, Drummer Trolls and Wargs
  • Good Lorien: Fixed an issue that caused waves to be easier than intended

  • Good Amon Hen: Increased level of Uruks and Wildmen to 3
  • Good Amon Hen: Added more enemies

  • Good Eaves of Fangorn: Increased the number of starting Ents to  4  (was 3)
  • Good Eaves of Fangorn: Added more enemies near the main enemy camp
  • Good Eaves of Fangorn: Ent's armor vs fire arrows increased by 10%

  • Good Wold: Added more Goblins
  • Good Wold: Added more treasure chests

  • Good Fangorn: Increased the level of all Uruks to 3
  • Good Fangorn: Increased the number of Cave Trolls to 4 (was 2)

  • Good Eastfold: Fixed an issue that caused Isengard army to not show up
  • Good Eastfold: Increased the level of all Uruks and Wildmen to 3 (excluding Pikemen)
  • Good Eastfold: Added starting upgrades for all Uruks and Wildmen

  • Good Helm's Deep: Added upgrades for all (recruited from Camps) Uruks
  • Good Helm's Deep: Added Ents as reinforcements
  • Good Helm's Deep: Siege Ladder's armor vs fire arrows decreased by 7%
  • Good Helm's Deep: Main and Keep gate health increased by 10%
  • Good Helm's Deep: Ballista's armor vs fire arrows decreased by 10%
  • Good Helm's Deep: Ballista's damage decreased by 10%
  • Good Helm's Deep: Less Ballistas
  • Good Helm's Deep: Ballista's range decreased to  500  (was 600)

  • Good Isengard: Removed unintended Uruk rush attack after 4 minutes

  • Good Emyn Arnen: Limited the maximum number of Haradrims hordes to 15
  • Good Emyn Arnen: Limited the maximum number of Soldiers of Rhun hordes to 3
  • Good Emyn Arnen: Limited the maximum number of units guarding buildings to  4  (was 7)

  • Good Osgiliath: Fixed an issue that caused Faramir's reinforcement to be available immediately
  • Good Osgiliath: Re-enabled the Elven Wood
  • Good Osgiliath: Less enemies (Mordor reinforcements)
  • Good Osgiliath: Changed day time to Night
  • Good Osgiliath: Adjusted the objective description "(including Ruined Towers)"

  • Good Cirith Ungol: Less spiders
  • Good Cirith Ungol: Decreased the level of all reinforcements units
  • Good Cirith Ungol: Added 4 level up treasures (in case your Sam is low level)
  • Good Cirith Ungol: Less enemies in the main base
  • Good Cirith Ungol: Removed Wargs (Mordor reinforcements)
  • Good Cirith Ungol: Increased Shelob's health required to reach next fight phase by 10% - reach next phase faster

  • Good Minas Tirith: Increased the level of Orc Warriors to 3
  • Good Minas Tirith: Increased the level of Orc Pikemen to 3

  • Good Black Gate: Orc's armor vs Swordsmen decreased by 10%
  • Good Black Gate: Nazgul armor vs Heroes decreased by 30%
  • Good Black Gate: Troll's armor vs Pikemen decreased by 15%
  • Good Black Gate: Troll's armor vs Archers decreased by 10%
  • Good Black Gate: Troll's armor vs Heroes decreased by 25%
  • Good Black Gate: Less enemies (Final Wave)
  • Good Black Gate: Decreased the Level of all combos, Haradrims and Soldiers of Rhun to 8

  • Evil Osgiliath: Decreased the number of Dol Amroth (Swan) Knights to  3  (was 4)

General
  • Adjusted AI bonuses: Easy and Medium bonuses increased,  Hard bonuses decreased
  • Golbin's armor vs Cavalry decreased by 10%
  • Army of the Dead damage vs Citadels decreased by 10%
  • Cloud Break movement penalty decreased by 5%
  • Outer Slaughterhouse build cost decreased to  200  (was 230)

Gondor
  • Tower Guard's recruit time decreased to  27 seconds  (was 35 seconds) - description value was wrong

Rohan
  • Re-added stances for Eomer
  • Gimli's Leap cooldown increased to  1 minute 20 seconds  (was 1 minute)
  • Gimli's health decreased to  1900  (was 2000)

Isengard
  • Warchant duration increased to  45 seconds  (was 38 seconds)

Mordor
  • Witch-king's vision and guard area increased by 20%
  • Nazgul's vision and guard area increased by 20%
  • Gollum is now immune to trample
  • Orc's damage vs structures decreased by 10%
  • Soldier of Rhun's health decreased to  152  (was 160)

PATCH 2.22v5.3.0

Campaign
  • Good Helm's Deep: Fixed an issue that caused Gimli's Leap attack indicator to be bugged

  • Evil Minas Tirith: More Gondor and Rohan enemies
  • Evil Minas Tirith: More Haradrim reinforcements
  • Evil Minas Tirith: Gondor units will start with Heavy Armor
  • Evil Minas Tirith: Fixed missing Isengard / Mordor reinforcements issue
  • Evil Minas Tirith: Fixed making Grond as trigger for Rohan reinforcements
  • Evil Minas Tirith: Decreased starting money to  50000  (was 100000)

General
  • Army of the Dead damage vs citadels decreased by 10%
  • All ranged siege machines damage vs Heroes increased by 15%
  • All ranged siege machines damage vs Rohirrim Archers increased by 15%
  • All ranged siege machines turn time decreased by 10%

Gondor
  • Adjusted Gandalf's Istari Light damage vs Lurtz

Rohan
  • Gimli's Leap damage vs Heroes decreased by 20%

Isengard
  • Battering ram movement speed increased by 2
  • Explosive Mines damage vs Heroes increased by 50%
  • Sharku has now declaration resistance while using "My Warg is hungry"

Mordor
  • Orc's damage vs Goblin and Warg Lair decreased by 15%
  • Orcs' recruit time increased to  32 seconds  (was 30 seconds)
  • Battering ram movement speed increased by 2

PATCH 2.22v5.2.2

Campaign
  • Good Campaign: Fixed an issue that caused Dol Amroth (Swan) Knights to be bugged after switching to alternative formation

  • Good Helm's Deep: Fixed an issue that caused some audio effects to play prematurely

  • Evil Campaign: Increased Wulfgar's health to 1700
  • Evil Campaign: Increased Ugluk's health to 1700
  • Evil Campaign: Fixed an issue that could cause Osgiliath mission to be (sometimes) available prematurely
  • Evil Campaign: Witch-king and his army will spawn with Gothmog's army
  • Evil Campaign: Added new ability for Mouth of Sauron - Wretched Fate: Summon 2 Black Riders and 3 battalions of Morgul Warriors for 3 minutes. Cooldown: 6 minutes

  • Evil Southern Ithilien: Less enemies
  • Evil Southern Ithilien: Fixed an issue that caused units recruited in the assimilated camp to not stay with player's army

  • Evil Minas Tirith: More enemies

Bugfix
  • Fixed "Death or Survival v2" starting error
  • Fixed multiple CO-OP issues

General
  • Adjusted multiplayer values
  • Adjusted movement speed values
  • Adjusted Balrog's damage vs the Witch-king while ignited

Gondor
  • Soldier's recruit time decreased to  23 seconds  (was 26 seconds)
  • Adjusted we attack delay for Summoned Rangers

Rohan
  • Gimli's recruit cost increased to 2200 (was 2000)
  • Adjusted pre attack delay for Summoned Elves

Isengard
  • Uruk Pikemen recruit time decreased to  25 seconds  (was 28 seconds)
  • Berserker's recruit time decreased to  12 seconds  (was 15 seconds)
  • Saruman's Fireball damage vs the Witch-king increased 20%
  • Uruk's damage vs Warg Lair increased 10%
  • Uruk's damage vs Orc Pit increased 10%
  • Added Steel Bonus to Uruk Pit to decrease Uruk-hai, Uruk Crossbowmen, Uruk Pikemen and Berserkers cost up to 10% - 2x Uruk Pit

Mordor
  • Orc Pit build time increased to  17 seconds  (was 12 seconds)
  • Orc's damage vs all castle citadels decreased by 10%
  • Orc's damage vs Furnace decreased by 10%

PATCH 2.22v5.2.0

Campaign
  • Campaign: Added "Vision" ability for all non-core missions - remove the fog of war and reveal the map for 15 seconds
  • Campaign: AI production speed bonus (unit recruit speed) decreased by 15%

  • Good Campaign: Beregond's Overcome damage and armor bonuses increased to  50%  (was 25%)
  • Good Campaign: Fixed an issue that caused Elves to be available (Rohan Archery) before Helm's Deep

  • Good Mirkwood: Increased starting money to  10000  (was 6000)

  • Good Eaves of Fangorn: Removed the ability to recruit Peasants - you can still use the Armory for Eomer's army
  • Good Eaves of Fangorn: Increased the number of starting Ents to  3  (was 2)

  • Good Helm's Deep: Increased the Main Gate health by 10%
  • Good Helm's Deep: Increased the Keep Gate health by 25%
  • Good Helm's Deep: Increased all starting Well health by 10%

  • Good Cirith Ungol: Sam's damage vs Shelob increased by 30%
  • Good Cirith Ungol: Removed obstacles inside Shelob's Lair
  • Good Cirith Ungol: Increased Shelob's health required to reach next fight phase by 15%
  • Good Cirith Ungol: Decreased the amount of spiders for each Shelob's fight phase by 5

  • Good Dagorlad: Changed Orc's texture

  • Good Black Gate: Changed Orc's texture
  • Good Black Gate: Eagles' (not Eagle Summon special power) now have summon duration of 2 minutes
  • Good Black Gate: Added an impassable area near The Black Gate to prevent players from attacking Mordor spawn point
  • Good Black Gate: Final wave now has less Trolls and Mumakils
  • Good Black Gate: Added Wargs to Mumakils' reappearing wave
  • Good Black Gate: Fixed Aragorn's spawn point to support large armies
  • Good Black Gate: Fixed an issue that caused Gondor / Rohan reinforcements to not show up
  • Good Black Gate: Good reinforcements timer decreased to 10 minutes
  • Good Black Gate: Removed "Keep all heroes alive for the entire battle" bonus objective
  • Good Black Gate: Eagle's health increased to  3500  (was 1900)

  • Evil Campaign: Fixed Gondor and Mordor army overlapping issue in the South Ithilien region (world map)
  • Evil Campaign: Grima's Mindbreaker changed to give targeted units experience (50% more than Saruman)

  • Evil Osgiliath: Added a Nazgul as the reinforcements for Gothmog's army (Nazgul will not stay after the mission)
  • Evil Osgiliath: Added the Witch-king as the reinforcements for Gothmog's army (Witch-king will stay after the mission)
  • Evil Osgiliath: Unlocked Palantir special power
  • Evil Osgiliath: Moved Catapults' spawn point
  • Evil Osgiliath: Faramir's reinforcements timer is now hidden
  • Evil Osgiliath: Nazgul's health increased to  4000  (was 3300)
  • Evil Osgiliath: Decreased the number of Dol Amroth (Swan) Knights to  4  (was 5)

  • Evil Minas Tirith: Fixed an issue that caused Mordor / Isengard reinforcements to not show up
  • Evil Minas Tirith: Replaced summoned Witch-king with a Nazgul


Bugfix
  • Fixed an issue that Warg's Howl visual effect to disappear faster than intended

General
  • Adjusted zoom limit for Gorgoroth map
  • Adjusted revive time of all heroes
  • Added Evil CO-OP Campaign
  • Outher Slaughterhouses build cost increased to  230  (was 200)

Gondor
  • Summoned Rangers' armor vs Swordsmen decreased by 10%
  • Summoned Rangers' cooldown decreased to 5 minutes
  • Summoned Eagles' duration increased to 1 minute 10 seconds
  • Barrack's build time increased to 29 seconds
  • Forge needs more time to reach level 3

Rohan
  • Gimli's armor vs fire arrows decreased by 5%
  • Gimli's Slayer cooldown increasaed to 2 minutes
  • Gimli's Slayer duration decreased to 20 seconds
  • Gimli's Axe Throw damage vs Cavalry decreased by 10%
  • Gimli's needed experience to reach level 4 and level 5 increased by 10%
  • Gimli's Slayer Knockback resistance decreased by 50%
  • Summoned Elves' armor vs Swordsmen decreased by 10%
  • Summoned Elves' cooldown decreased to 5 minutes
  • Peasants' recruit time decreased to  30 seconds  (was 33 seconds)

Isengard
  • Sharku attacks now faster
  • Sharku's auto-heal increased
  • Adjusted Sharku's trample damage vs summoned Elves and Rangers
  • Removed Crossbow-Pike combo bonus damage
  • Uruk Pit build time decreased to  10 seconds  (was 13 seconds)
  • Saruman's needed experience to reach level 9 increased by 10%

Mordor
  • Attack Troll upgrade cost decreased to 900. Removed Furnace discount
  • Attack Troll upgrade can be purchased for all selected Trolls
  • Added more voice lines for the Witch-king

PATCH 2.22v5.1.3

Campaign
  • Evil Minas Tirith: Fixed an issue that caused mission start error

PATCH 2.22v5.1.2

Bugfix
  • Fixed Eye of Sauron selection decal
  • Fixed an issue that caused Boromir to be able to use "Captain of Gondor" ability if selected with Faramir

Gondor
  • Faramir's Wounding Arrow damage vs Eomer decreased by 15%

PATCH 2.22v5.1.1

Campaign
  • Good Helm's Deep: Fixed an issue that caused players to not lose the mission if the Keep was destroyed

  • Evil Osgiliath: Decreased health values for Gondor infantry
  • Evil Osgiliath: Increased health values for Mordor Orcs
  • Evil Osgiliath: Increased health values for Mordor Trolls

Bugfix
  • Fixed MultiPlayBuildingXPMult value

PATCH 2.22v5.1.0

Campaign
  • Good Campaign: Fixed Imrahil's dying animation

  • Good Eastern Rohan: Removed "Rank up Eomer one level" bonus objective

  • Good West Emnet: Removed "Rank up Eomer one level" bonus objective

  • Good Mirkwood: Decreased Haradrim's armor values

  • Good Helm's Deep: Decreased Eowyn's starting level (4 -> 3)
  • Good Helm's Deep: Removed the Armory from building selection menu (all upgrades unlocked)
  • Good Helm's Deep: Fixed "Defend Deeping Wall for at least 10 minutes" bonus objective
  • Good Helm's Deep: Added more treasure chests
  • Good Helm's Deep: Decreased armor values for Uruk-Hai
  • Good Helm's Deep: Decreased armor values for Crossbows
  • Good Helm's Deep: Decreased armor values for Siege Ladders

  • Evil Campaign: Fixed Wulfgar selection decal - If Wulfgar is level 0 just kill and respawn him
  • Evil Campaign: Increased command points limit to 1400 after Osgiliath
  • Evil Campaign: Isengard can now have a total of 350 command points before Edoras
  • Evil Campaign: Fixed an intentional issue that prevented players from playing after Helm's Deep

  • Evil Edoras: Removed additional starting Wildmen
  • Evil Edoras: Added economy building spot near Isenagrd outpost
  • Evil Edoras: Increased starting money

  • Evil Osgiliath: Less enemies
  • Evil Osgiliath: Fixed an issue that caused Mordor army to be uncontrollable during Faramir's reinforcements arrival
  • Evil Osgiliath: Fixed an issue that caused Gondor army to be idle during Faramir's reinforcements arrival
  • Evil Osgiliath: Increased starting money
  • Evil Osgiliath: Fixed an issue that caused Gothmog's starting army to not stay with the main army

  • Evil Cirith Ungol: Less enemies
  • Evil Cirith Ungol: Added more treasure chests
  • Evil Cirith Ungol: Increased starting money
  • Evil Cirith Ungol: Added additional building spot

  • Evil Minas Tirith: Removed additional starting army
  • Evil Minas Tirith: Removed 1000 command points limitation
  • Evil Minas Tirith: Decreased Mordor / Isengard reinforcements timer to 20 minutes
  • Evil Minas Tirith: Increased starting money

Bugfix
  • Fixed an issue that caused selection decal of the Evil Heroes to not display house color

General
  • Added revive images for all campaign heroes
  • Adjusted zoom limit for Lamedon map
  • Camp Citadel's armor vs Cavalry increased by 15%
  • Buying upgrades from all buildings takes now 5 more seconds
  • Uruks'/Orcs'/Soldiers' and Peasents' damage vs Furnaces slightly increased
  • Revive time of all heroes (excluding Gandalf, Saruman, Gollum, Aragorn, Hobbits, Nazguls and Witch-king) on each level stage decreased by 15 seconds

Rohan
  • Gimli's Leap attack damage slightly decreased
  • Gimli's Leap attack damage area considerably increased
  • Eomers's trample damage decreased by 10%
  • Theoden's trample damage decreased by 10%
  • Eowyn's recruit cost increased to  1200  (was 1100)
  • Peasant's damage vs outer farm slightly decreased

Isengard
  • Sharku's trample damage slightly decreased to prevent him from killing summoned Rangers and Elves with a single hit untill Sharku is level 5

Mordor
  • Haradrim's damage vs Aragorn and Boromir slightly increased
  • Haradrim's attack speed slightly increased
  • Mordor can now buy "Attack Troll" upgrade for Mountain Trolls to rank them up to level 2. Upgrade cost: 1100 (660 with 6 Furnaces), Upgrade time: 15 seconds

PATCH 2.22v5.0.2

Campaign
  • Good Moria: Adjusted Balrog's armor vs Gandalf's spells

  • Good Rohan: Fixed an issue that caused refugees to start with Eomer's army

  • Good Amon Hen: Fixed an issue that caused Wildmen of Dunland to spawn outside of planned area

  • Good Eastern Rohan: Fixed an issue that caused Eomer's army to not trigger refugee bonus objective

  • Good Helm's Deep: Decreased Theoden's starting level (4 -> 3)
  • Good Helm's Deep: Players can no longer attack Isengard camps too early

  • Good Cirith Ungol: Fixed an issue that caused Sam to lose previously earned levels
  • Good Cirith Ungol: Fixed missing visual effect for the Sting

General
  • Adjusted zoom limit for Lebenin II and Lebenin II NM

PATCH 2.22v5.0.1

Campaign
  • Good Campaign: Rohan Spear Throwers are not exclusive to Helm's Deep mission anymore

General
  • Inner resource buildings build time decreased to  10 seconds  (was 12 seconds)
  • Added Balrog Training map by BalindruCW

Gondor
  • Gandalf's each level stage revive time decreased by 20 seconds
  • Adjusted Gandalf's Istari Light damage vs Lurtz

Rohan
  • Aragorn's each level stage revive time decreased by 20 seconds

Isengard
  • Saruman's each level stage revive time decreased by 20 seconds

Mordor
  • Orc damage vs Uruk increased by 10%

PATCH 2.22v5.0.0

Campaign
  •  OLD CAMPAIGN SAVES WILL NOT WORK WITH 5.0.0 UPDATE
  • Good Campaign: Wulfgar as enemy in various missions

  • Evil Campaign: Wildmen are now regular unit for Isengard after Edoras
  • Evil Campaign: Added 1 more mission before attacking Helm's Deep
  • Evil Campaign: Fixed Spider Lair image
  • Evil Campaign: Fixed Wildmen image
  • Evil Campaign: Added Wulf as Isengard hero
  • Evil Campaign: Minor changes to all armies

  • Evil Isengard: Start with unlocked fire arrows upgrade

  • Evil Amon Hen: Removed Lurtz dying as losing condition

  • Evil Edoras: Fixed an issue that caused "Kill the Lady Eowyn" objective to appear as bonus objective
  • Evil Edoras: Less enemies

  • Evil Helm's Deep: Fixed an issue that caused Legolas to stand outside of the Helm's Deep walls area
  • Evil Helm's Deep: Fixed an issue that caused some gameplay tips to be displayed improperly
  • Evil Helm's Deep: Fixed an issue that caused Rohan defending forces to attack Isengard camps
  • Evil Helm's Deep: Fixed an issue that caused Rohan forces to not attack while Isengard armies were inside the keep
  • Evil Helm's Deep: Removed peasants ambush attack
  • Evil Helm's Deep: Start mission with Saruman's and Lurtz's armies
  • Evil Helm's Deep: Additional starting army reduced to siege machines
  • Evil Helm's Deep: Less enemies
  • Evil Helm's Deep: Ballistas and Battering Rams are unlocked after successfully using Explosive Mines
  • Evil Helm's Deep: Removed destroyed Explosive Mines as losing condition
  • Evil Helm's Deep: Explosive Mines are unlocked after 10 minutes
  • Evil Helm's Deep: Removed unnecessary bonus objectives


General
  • Adjusted generated money amount / build speed of units and buildings in 4+ players modes
  • Sentry Tower's damage decreased to  22  (was 25)
  • All Cavalry (Rohirrim Warriors, Gondor Knights and Isengard Warg Riders) damage vs Structures decreased by 7%
  • Army of the Dead duration increased to 35 seconds

Rohan
  • Peasants' recruit cost decreased to  120  (was 125)

Isengard
  • Uruk's recruit time increased to  22  (was 19)
  • Crossbows' damage vs Nazguls and Witch-king decreased by 5%

Mordor
  • Mountaint Troll's armor vs arrows increased by 20%

PATCH 2.22v4.9.6

Bugfix
  • Fixed missing stances for Drummer Troll, Mountain Troll and Witch-king

General
  • Adjusted generated money amount / build speed of units and buildings in 2v2

PATCH 2.22v4.9.5

Campaign
  • Good Campaign: Changed Halbarad images.

Bugfix
  • Fixed missing stances for Theoden.

PATCH 2.22v4.9.4

Bugfix
  • Fixed an issue that caused Warchant visual effect to stay longer than intended
  • Firien Dale: Fixed placement for an economy settlement.

Rohan
  • Ent Moot health increased to  5500  was (5000)

PATCH 2.22v4.9.3

General
  • Last Bridge: replaced the Goblin Lairs in the corner with Warg Lairs
  • Inner resource buildings money amount decreased by 1
  • Decreased unit/building build speed in 2v2
  • Army of the Dead and Balrog cooldown decreased by 30 seconds
  • Army of the Dead duration increased to 30 seconds (was 25)
  • Replaced the stances with the guard button for all units except: Drummer Trolls / Theoden / Saruman / Witch-King / Nazguls / Catapults, Trebuchets and Ballistas / Mordor and Isengard Workers
Gondor
  • Gondor Knights build time increased by 5 seconds
  • Gondor Knights are slightly better vs pikes
  • Gandalf‘s Wizard Blast cooldown increased to (grey / white)  90 seconds / 45 seconds  was (60 seconds / 30 seconds)

Rohan
  • Changed the target preference of Rohirrim Archers in favor of attacking units instead of buildings
  • Rohirrim build time increased by 5 seconds
  • Rohirrim are slightly better vs pikes

Isengard
  • Sharku will start healing out of combat faster

Mordor
  • Troll‘s are not longer affected by tainted land/ elven wood
  • Nazgul‘s health increased to  3300  was 3000)

PATCH 2.22v4.9.2

Campaign
  • Good Campaign: Fixed an issue that caused Damrod to use mount/dismount ability
  • Good Campaign: Fixed Rohan Spear Throwers Command Points cost

  • Good Mirkwood: Fixed an issue that caused AI to spam Haradrims

  • Good Cirith Ungol: Fixed an issue that caused Phial power to be unusable

PATCH 2.22v4.9.1

Campaign
  • Good Minas Tirith: Fixed an issue that caused mission start error

PATCH 2.22v4.9.0

Campaign
  • Good Campaign: Added additional Mission with Gandalf and Eomer (2 in total - easier to level up Gandi to level 10 for Minas Tirith)
  • Good Campaign: Removed bugged "Purchase upgrade for x Battalions" bonus objective in various missions
  • Good Campaign: Fixed missing selection decal for Gondor Mounted Rangers
  • Good Campaign: Frodo, Sam and Gollum (as playable characters) will stay with Faramir's army and split after Osgiliath mission

  • Good Moria: Balrog fight is now harder
  • Good Moria: Fixed Balrog experience exploit

  • Good Lorien: Fixed an issue that caused Elven Warriors to charge to the middle of the map
  • Good Lorien: Potentially fixed an issue that caused Goblins (waves) to attack before reclaiming Lorien

  • Good Eastern Rohan: Added side objective to save Theodred

  • Good Amon Hen: Difficulty increased

  • Good Mirkwood: Side mission for Haldir (after Amon Hen)

  • Good Helm's Deep: Starting with all upgrades unlocked
  • Good Helm's Deep: Added Rohan Spear Throwers as exclusive unit
  • Good Helm's Deep: Eomer's reinforcement timer is invisible

  • Good Isengard: All enemy heroes starting with level 10
  • Good Isengard: Decreased Rohan reinforcement time to 5 minutes

  • Good Fangorn and Mirkwood: Added destroy/sell option to Elven Barracks
  • Good Fangorn and Mirkwood: Starting with fire arrows upgrade unlocked
  • Good Fangorn and Mirkwood: Added Noldor Warriors equipped with Heavy Armor, Fire Arrows and Forged Blades as exclusive unit

  • Good Emyn Arnen: Side mission for Imrahil and the Swan Knights (exclusive for that region - will stay in player's army)
  • Merge with Faramir after
  • Good Osgiliath: Increased max camera height
  • Good Osgiliath: Added Boromir - starting unit with Beregond

  • Good Dunharrow: Potentially fixed an issue that caused Isengard castle to be empty

  • Good Cirith Ungol: Potentially fixed an issue that caused Shleob fight to be bugged
  • Good Cirith Ungol: Sam will keep his current level and statistics

  • Good Minas Tirith: Added an option to sell all units in the citadel
  • Good Minas Tirith: Starting with all upgrades unlocked
  • Good Minas Tirith: Theoden's Glorious Charge radius increased x3
  • Good Minas Tirith: Added Halbarad for Cirith Ungol reinforcements

  • Evil Campaign: Fixed an issue that caused Banner Upgrade to be unavailable for Mordor Pike - Archer combo
  • Evil Campaign: Added Imrahil, Swan Knights, Halbarad, Theodred and Spear Throwers as enemies in various missions
  • Evil Campaign: Fixed missing selection decal for Mordor Haradrim Riders

  • Evil Minas Tirith: Removed Grond trample damage, Command Points cost changed to 0

General
  • Disabled the stances
  • Furnace armor vs slash (swordsmen) slightly increased
  • Repairing broken parts of the wall costs now 2500 (was 2200)
  • Mounted heroes slow down slightly more upon trampling enemy units

Gondor
  • Gondor blacksmith requires 10% longer time to reach lvl 3

Rohan
  • Thoeden takes slightly less damage from the pikemen
  • Eowyn's prize increased to 1200 (was 1100)

Isengard
  • Saruman thunderbolt is now available at level 9 (was lvl 10)
  • Sharku's recruit shortcut changed to R

Mordor
  • Nazgul's armor vs fire arrows slightly increased

PATCH 2.22v4.8.0

Campaign
  • Good Amon Hen: Fixed an issue that caused players to not be able to finish the mission (sometimes)

  • Good Helm's Deep: Slightly decreased Uruk's armor vs arrows and swordsmen
  • Good Helm's Deep: Slightly decreased Siege Leader's armor vs arrows and speed
  • Good Helm's Deep: Added a few treasure chests as additional resources
  • Good Helm's Deep: Fixed an issue that could cause the Elves not showing up if player cliked to start the mission too fast
  • Good Helm's Deep: Fixed missing audio-visual effects for Eomer's arrival
  • Good Helm's Deep: Added mounted Gandalf

  • Good Isengard: Difficulty increased

  • Good Osgiliath: Adjusted Mordor early attack phase
  • Good Osgiliath and Minas Tirith: Added an option to recruit Gondor Citadel Guards

  • Good Ithilien: Fixed an issue that caused Gollum to stay in the Player's army

  • Good Black Gate: Difficulty decreased

  • Evil Campaign: Players can now use summmons inside enemy bases
  • Evil Campaign: Added Corsairs model, texture and voice lines

  • Evil Osgiliath: Fixed Faramir reinforcements cutscene

  • Evil Minas Tirith: Potentially fixed Aragorn, Legolas and Gimli behaviour
  • Evil Minas Tirith: Adjusted balance
  • Evil Minas Tirith: Added reinforcements (Mordor / Isengard)

Bugfix
  • Fixed an issue that caused summoned units to rank up
  • Fixed summoned Shelob respawn

General
  • Reworked Good and Evil Campaigns - a lot of unlisted changes
  • Decreased repair value of Orc Workers and Peasants
  • Increased Outer resource builgins armor vs Swordsmen
  • Decreased damage of Sentry Towers by 1
  • New 1v1 Map: Brandy Hills
  • New 2v2 Map: Hills of Rohan
  • Decreased the amount of experience required for resource buildings to reach level 3 (excluding Blacksmith)
  • Slightly decreased Cavalry damage vs Structures
  • Decreased Cave Troll speed by 3
  • Adjusted Furnace health - Level 1: | 2500 Level 2: 4000 | Level 3: 5500

Gondor
  • Added additional information about summoned Rohirrim (Heavy Armor and Horse Shields)
  • Gondor Stable build time increased to  35 seconds  (was 30 seconds)
  • Gondor Knights recruit time increased to  35 seconds  (was 32 seconds)
  • Gondor Knights damage vs Isengard Pikemen decreased by 10%
  • Gandalf‘s shield bubble duration decreased to  1.5 seconds  (was 3 seconds)
  • Gandalf‘s shield bubble cooldown increased to  2 minutes(Grey) and 1 minute(White)  (1 minute(Grey) and 30 seconds(White))
  • Gondor Stable build time increased to  30 seconds  (was 20 seconds)
  • Slightly decreased Boromir‘s attack speed

Rohan
  • Rohan Stable build time increased to  30 seconds  (was 20 seconds)
  • Added Knockback immunity to Theoden
  • Rohan Stable build time increased to  35 seconds  (was 30 seconds)

Isengard
  • Uruk Pit build time decreased to  13 seconds  (was 15 seconds)
  • Saruman: Replaced Will of Saruman with Thunderbolt
  • Lurtz's health increased by 80
  • Lurtz's recruit cost decreased to  1300  (was 1400)

Mordor
  • Slightly increased Orc‘s damage vs Uruks
  • Orc Pit build time decreased to  12 seconds  (was 20 seconds)

PATCH 2.22v4.7.0

Bugfix
  • Fixed many descriptions
  • Fixed many minor bugs
  • Fixed an issue that caused summoned units to not grant power points and experience
  • Fixed an issue that caused Gandalf to stop moving while using Shield Bubble

General
  • Reworked Isengard Campaign - added new heroes and units, adjusted the difficulty of some missions
  • Added a new 1vs1 Map: Last Bridge
  • Reworked the map Harad River to: Tributs of Harnen
  • New textures
  • Added tier system to the revive time of all heroes between tier 1 and 4
  • Reduced the auto engage of some units with the Agressive Stance
  • Outer Slaughterhouses start building up faster
  • All inner FoL resource buildings start building faster

Gondor
  • Fully upgraded Knights (Heavy Armor and Shields) take now less damage vs Pikemen
  • increased summoned Grey Company armor vs Cavalry
  • Gandalf‘s armor vs fire arrows reduced by 5%

Rohan
  • Eomer needs more experience to reach level 4
  • Gimli‘s movement speed increased, he is now faster then regular units but still slower then fast heroes like Legolas
  • Gimli‘s Axe Throw deals now slightly more damage to Gandalf
  • Fully upgraded Rohirrim (Heavy Armor and Shields) take now less damage vs Pikemen

Isengard
    Isengard changes
  • Slightly increased Berserker‘s armor vs Orc Warriors
  • Sharku‘s recruit cost decreased to  1700  (was 2000)
  • Increased Sharku‘s attack speed
  • Increased Sharku‘s health to  1400  (was 1200)
  • Increased Sharku‘s splash damage
  • Sharku‘s „My warg is hungry“ ability grants him now 100% Damage and 30% Armor
  • Sharku‘s leadership for nearby Warg Riders moved to  rank 3  (was rank 4)

Mordor
  • Mordor Trollcage prize increased to  1300  (was 1200)
  • Black orcs ability for Orc Warriors moved to  rank 3  (was rank 2)
  • slightly decreased Orc warriors damage to Lumber Mills.
  • Haradrims cost increased to  230  (was 230)

PATCH 2.22v4.6.0

Bugfix
  • Potentially fixed an issue that caused the Army of the Dead to be unable to attack an open gate

General
  • Adjusted Good Helm's Deep difficulty
  • The armor bonus from the hard AI has been removed
  • Medium AI has no longer damage and armor bonuses

Gondor
  • Postern gates are now built instantly and can be used without a delay
  • Repairing the broken parts of the wall(s) prize increased to  2200  (was 2000)
  • Cloud breaks movement speed reduction lowered to  30%  (was 35%)
  • Gandalf‘s istari light deals slightly less damage to Nazgul(s) and Theoden
  • Stoneworker build cost increased by 500
  • Elwen Wood cooldown increased by 10 seconds

Rohan
  • Postern gates are now built instantly and can be used without a delay
  • Repairing the broken parts of the wall(s) prize increased to  2200  (was 2000)
  • Cloud breaks movement speed reduction lowered to  30%  (was 35%)
  • Slightly increased rohirrim archers' heavy armor vs fire arrows
  • Elwen Wood cooldown increased by 10 seconds

Isengard
  •  New hero - Sharku
  • Uruk Pikemen recruit time lowered by 3 seconds
  • Tainted Land cooldown increased by 10 seconds

Mordor
  • Tainted Land cooldown increased by 10 seconds

PATCH 2.22v4.5.0

General
  • Fixed an issue with the map Harad River
  • Fixed lots of descriptions
  • Balrog Whip Damage against Buildings increased
  • Balrog Wings Cooldown reduced to  2 seconds  (was 10 seconds)
  • Balrog Cooldown Decreased to  7 minutes  (was 8 minutes)
  • AOD Cooldown Decreased to  7 minutes  (was 8 minutes)
  • Gray Company and Elven Allies Armor against Cavlry slightly increased
  • Improved the movement of Rohirrim and Knights
  • Reduced the Amount of Resources you get from a level 3 building to  23  (was 25)
  • Reduced the resource generation time of inner resource buildings

Gondor
  • Faramir's Wounding Arrow no longer 1-Shots Catapults, Trebuchets, Ballistas
  • Knights Engage range Decreased in Normal formation
  • Knights Engage range Increased in Wedge formation

Rohan
  • Gimli Damage against Structures Slightly Increased
  • Rohirrim Engage range Decreased in Normal formation
  • Rohirrim Engage range Increased in Wedge formation

Isengard
  • Fixed Crossbow Experience from Speach Craft from level 2 to level 3
  • Bersek Cost reduced  to 210  (was 220)

Mordor

PATCH 2.22v4.4.0

General
  • Added a New 1 VS 1 Map Harad River
  • Build Time Of Inner Resource Building Reduced to  12 seconds  (was 16)
  • Ranged/Melee Combo's Armor bonus Increased to  15%  (was 10%)

Gondor
  • Gandalf Cost Increased to  6300  (was 6000)
  • Market Place Iron ore and Grand harvest bonus reduced to  25%  (was 30%)
  • Knights can be Sold in the Stable
  • Rangers Command Points Decreased to  20  (was 25)

Rohan
  • Ents and Treebeard throw rocks faster
  • Rohirrim can be Sold in the Stable
  • Elven Warriors Command Points Decreased to  20  (was 25)

Isengard
  • Saruman Health Increased to  1250  (was 1150)
  • Palantir Movement Speed Bonus Decreased to  15%  (was 20%)

Mordor
  • Gollum Health slightly lowered
  • Mumakill Cost Reduced to  1500  (was 1600)

PATCH 2.22v4.3.0

General
  • Aod Damage against Structures Slightly Increased
  • Mounted Heroes when trampling slow less
  • Banner Carrier Upgrade Cost Reduced  to 400  (was 500)
  • All Melee Units Shroud Clear Slightly Reduced (Scouting is More Important now)

Gondor
  • Boromir's Horn of Gondor Duration slightly lowered
  • Boromir's Attack Speed slightly increased
  • Gondor Soldiers Cost Increased  to 140  (was 130)

Rohan
  • Gimli's Leap Attack Cast Range Increased by 10%
  • Gimli's Damage against Structures Slightly Increased
  • Legolas's Knife Fighter Duration Reduced  to 15 seconds  (was 30 seconds)

Isengard
  • Wargs Can be sold in the Slaughter House 
  • Increased The Ammount of Resources from Devastation

Mordor
  • Increased The Ammount of Resources from Devastation
  • Mountain Troll Speed Slightly Increased

PATCH 2.22v4.2.0

General
  • Corrected Description of Horsemen Shields
  • Increased the Command Points in 3VS3 and 4VS4
  • Lowered Thunder Sound of Saruman's arrival
  • Mounted Heroes (Excluding Gandalf) Armor vs Fire Arrows reduced by 5%
  • Reduced Sentry Tower Damage 
  • Cavalry can not go on the wall anymore 
  • Ranged Siege Weapons Armor against Fire Arrows slightly decreased
  • Added New 2VS2 Map Far Harad 2.22
  • Added new 2VS2 Map Central Ithilien 2.22
  • Rebalanced the Map Mering Stream
  • Removed the middle hills on the Map Buckland

Gondor
  • Adjusted Boromir Attack Speed
  • Gandalf's Istari Light no longer 1 shots a Drummertroll
  • Increased Shield Bubble Cooldown  to 1 minute 45 seconds  (was 1 minute 30 seconds)
  • Tower Guards Armor against heroes slightly decreased
  • Gondor Knights (with Heavy Armor) Armor against Pikemen slightly increased
  • Heroic Statue Grants Fear Resistance
  • Heroic Statue no longer Grants Combat Experience
  • Gondor Market place price increased to  1750  (was 1500)
  • New Gondor Keep Icon
  • Battle Towers With Stoneworker Upgrade Damage reduced  to 50  (was 65)

Rohan
  • Anduril Special power Armor bonus increased  to 40%  (was 35%)
  • Eowyn has New Smite FX
  • Eowyn's Smite no longer 1-Shots Catapults
  • Eomer's Spear no longer 1-Shots Catapults
  • Argorn Armor against Fire Arrows and Ranged Heroes slightly increased
  • Rohirrim (with Heavy Armor) Armor against Pikemen slightly increased
  • Ents now only Burn  for 10 seconds  (was forever until washing)
  • Heroic Statue Grants Fear Resistance
  • Heroic Statue no longer Grants Combat Experience

Isengard
  • Crossbowmen commandpoint increased  to 40  (was 30)
  • Pikemen (without Heavy Armor) Armor against Horsemen reduced by 10%
  • Wargriders (with Heavy Armor) Armor against Horsemen and Fire Arrows slightly increased

Mordor
  • Nazgul's Armor against Fire Arrows slightly increased
  • Drummer Troll Armor against Fire Arrows slightly increased
  • Haradrim Build Cost increased  to 230  (was 220)
  • PATCH 2.22v4.1.0

    General
    • Killing Army of The Death now gives Experience and Power Points
    • Reduced Mounted Heroes Armor against Cavalry by 5%
    • Goblin Lair has now  4 Warriors and 4 Archers  (was 5 Warriors and 5 Archers)
    • Increased the Guard Range (G) when in formation 
    • Decreased the Agressive Stance Range for all melee footman units 
    • Limbermills level up slightly slower
    • Fixed an issue with the Keep Towers
    • Added a new reworked map Pelargir
    • Added a new reworked map Mouth of the Entwash
    • Fixed auto defeat on some maps 

    Gondor
    • Heal Special Power Range slightly reduced 
    • Increased Boromir's attack speed by 10%
    • Reduced Knights Armor against Swordsmen by 5%
    • Increased Outer Farm Armor against Swordsmen by 10%

    Rohan
    • Heal Special Power Range slightly reduced 
    • Theoden Revive Time increased by 15 seconds on all levels
    • Peasants cost increase to  125  (was 110)
    • Reduced Rohirrim Armor against Swordsmen by 5%
    • Increased Outer Farm Armor against Swordsmen by 10%

    Isengard
    • Reduced Freezing Rain duration  to 2 minutes and 10 seconds  (was 2 minuted and 20 seconds)
    • Fixed an issue with Lurtz's revive time  now 1 min 30 sec  (was 1 min)
    • Siege Works level 3 health reduced  to 6500  (was 7500)
    • Furnace Health at level 3 increased  to 4000  (was 3750)
    • Berserker cost increased  to 220  (was 200)
    • Reduced Wargs Armor against Swordsmen by 5%
    • Wargs Slow down more when trampling enemy units 
    • Increased Pikemen command points  to 30  (was 20)

    Mordor
    • Mountain Troll recruit time decreased  to 30 seconds  (was 34 seconds)
    • Haradrim Palace now requires to reach level 2  4 Haradrims  (was 3 Haradrims)
    • Troll Cage build cost decreased  to 1200  (was 1300)

    PATCH 2.22v3.9.0

    General
    • Fixed the map Wold 2.22 
    • Added new Team Games Maps 
    • Added the OG Yellow Color 
    • Increased Creep Warg Damage against pikeman by 10%
    • Reduced Mounted Heroes Armor against Cavalry by 10%
    • Increased Mounted Heroes Armor against Melee Units by 5%
    • Reduced Mounted Heroes Armor against Pikeman by 40%
    • Reduced Mounted Heroes Armor against Fire by 5%
    • Mounted Heroes Turn faster 
    • Increase Cavalry Armor against Pikeman by 10%
    • Reduced Cavalry Auto Engage by 30
    • Increase Crush Deceleration by 5
    • Reduced the Amount of Money you get from selling units in the Citadel by 50%
    • Reduced The Amount of Money you get from the Castle Citadel to  15  (was 20)
    • Lumbermills need more Time to reach level 2
    • Increased the Recources from Level 3 Resource Buildings 
    • Reduced the Buildtime of Outside Resource Buildings to  11 seconds  (was 13 seconds)
    • Increased Wood Bonus from Lumbermills to 25% when having 5 mills
    • Increased Food Bonus from Farms to 30% when having 7 farms

    Gondor
    • Reduced Heal Cooldown to  3 minutes  (was 3 minuted and 15 seconds)
    • Reduced Heal Range by 10
    • Increased the Heal Amount  60%  (was 50%)
    • Reduced the Duration of the AOD to  25 seconds  (was 30 seconds)
    • Increased Pippin Recruit time to  15 seconds  (was 10 seconds)
    • Increased Pippin Dodge Percent to  80%  (was 70%)
    • Fixed Boromir not attacking the units that are down 
    • Boromir can get now level 4 after Creeping Wargs
    • Increased Boromir Flat Damage by 5
    • Increased Gandalf Armor against Cavalry by 10%
    • Reduced Gandalf Armor against Fire by 5%
    • Increased Gandalf Health to  1300  (was 1200)
    • Decrease Istari Light against Gandalf by 20%
    • Increased Soldier Armor against pikeman by 5%
    • Increased the Damage Bonus of Soldier + TowerGuard Combo by 5%
    • Increased Market Place Build Cost to  1400  (was 1200)

    Rohan
    • Reduce Heal Cooldown to  3 minutes  (was 3 minuted and 15 seconds)
    • Reduced Heal Range by 10
    • Increased the Heal Amount  60%  (was 50%)
    • Reduced the Duration of the AOD to  25 seconds  (was 30 seconds)
    • Increased Stable Build Cost to  650  (was 620)
    • Decrease Rohan Grand Harvest Bonus to  20%  (was 25%)
    • Increased Merry Recruit time to  15 seconds  (was 10 seconds)
    • Increased Merry Dodge Percent to  80%  (was 70%)

    Isengard
    • Reduced Rain Duration to  2 minutes and 30 seconds  (was 2 minuted and 20 seconds)
    • Reduced Warchat Duration to  40 seconds  (was 45 seconds)
    • Reduced Warchant Cooldown to  2 minutes and 10 seconds  (was 2 minutes and 15 seconds)
    • Decrease Lurtz Attack Speed and Attack Range by 10%
    • Lurtz Revive time for levels 1-2 to 1 minute 30 seconds
    • Lurtz Revive time for levels 3-4 to 2 minutes
    • Lurtz Revive time for levels 5-6 to 2 minutes 30 seconds
    • Lurtz Revive time for levels 7-10 to 3 minutes
    • Increased Carnage Cooldown to  1 minute and 20 seconds  (was 1 minute and 5 seconds)
    • Increased Uruk-Hai Build Time to  24 seconds  (was 22 seconds)
    • Increase Berserker Build Time to  15 seconds  (was 13 seconds)
    • Increase Warg Rider Heavy Armor against Cavalry by 5%
    • Increased Warg Pit build cost to  800  (was 750)

    Mordor
    • Reduced Power Points needed for Call The Horde to  6  (was 7)
    • Increase Call The Horde Duration to  40 seconds  (30 seconds)
    • Reduced Eye Of Sauron Duration to  45 seconds  (was 50 seconds)
    • Reduced Eye Of Sauron Cooldown to  2 minutes and 45 seconds  (was 2 minutes and 50 seconds)
    • Decrease Witch King and Nazgul Atack Range by 20
    • Increased Mordor Catapult Armor against Fire by 10%
    • Increased Cost of Rhun to  350  (was 300)
    • Reduced the Armor of Rhun against Cavalry by 10%
    • Reduced the Armor of Rhun against Melee Heroes by 20%
    • Reduced the Armor of Rhun against Ranged Heroes by 10%
    • Increased the Armor of Rhun against Flame by 5%
    • Reduced Experience Leadership from the Drummer Troll by 25%
    • Increased Troll Engagement range by 10
    • Reduced Haradrim Damage against Heroes by 10%
    • Reduced Haradrim Palace Armor against Cavarly by 30%
    • Increased Orc Pit Armor against melee infantry by 5%

    PATCH 2.22v3.8.1

    General
    • Goblin Lair has now 1 more Goblin Archer and Fighter
    • Removed the Fear from Trolls 
    • Added Improved version of Wold
    • Increased the Resources and Command Points in Good Minas Tirith

    Gondor
    • Eagles Health reduced to  1900  (was 2000)
    • AOD damage increased against Balrog by 10%
    • Knights armor increase against pikeman by 10%
    • Knights damage reduced against structured by 5%
    • Tower Guards armor reduced against melee heroes by 10%
    • Tower Guards damage reduced against heroes by 10%

    Rohan
    • AOD damage increased against Balrog by 10%
    • Gimli cost increased to  2000  (was 1900)
    • Gimli's Leap Attack damage increase by 10%
    • Rohirrim armor increase against pikeman by 10%
    • Rohirrim armor increase against ranged heroes by 10%
    • Rohirrim damage reduced against structured by 5%
    • Grand harvest bonus reduced to  25%  (was 30%)

    Isengard
    • Lurtz arrow damage lowered by 5%
    • Lurtz Health reduced to  1160  (was 1200)
    • Lurtz armor against cavalery reduced by 5%
    • Lurtz range with bow reduced by 5
    • Lurtz revive time increased by 10 seconds
    • Saruman Fireball recharged time increased to  85 seconds  (was 75 seconds)
    • Saruman's cast range of Wormtongue reduced by 10%
    • Wargs armor increase against pikeman by 10%
    • Wargs damage reduced against structured by 5%
    • Pikeman armor reduced against melee heroes by 10%
    • Pikeman damage reduced against heroes by 10%
    • Lumbermills need 1 more minute to reach lvl 2 and 2 more minutes to reach level 3

    Mordor
    • Gollum need now to kill a Lumber Mill Worker  3 hits  (was 2 hits)
    • Soldiers Of Rhun armor reduced vs melee heroes by 10%
    • Soldiers Of Rhun damage reduced against heroes by 10%
    • Haradrim cost increased to  220  (was 200)
    • Lumbermills need 1 more minute to reach lvl 2 and 2 more minutes to reach level 3

    PATCH 2.22v3.8.0

    General
    • Castle Citadel now gives  20 resources  (was 23 resources)
    • Outside Setlements build time increased to  13 seconds  (was 10 seconds)
    • Increased fire arrow damage vs stuctures by 10%
    • Cave Troll Speed increased by 3
    • Goblin speed increased 2
    • Increase the speed of siege units by 4

    Gondor
    • Gandalf revive time increased by 20 seconds
    • Boromir movement speed decrease by 1
    • Boromir damage increase against outer settlements by 30%
    • Decreased Knights damage against stuctures by 5%
    • Fire Arrows build time increased to  40 seconds  (was 30 seconds)
    Rohan
    • Gimli damage vs Monster Lairs increased by 50%
    • Gimli damage vs structures increased by 60%
    • Gimli price increase to  1900  (was 1800)
    • Aragorn revive time increased by 20 seconds
    • Aragorn Armor increase vs fire arrows 10%
    • Eomer damage increase against outer settlements by 30%
    • Eomer damage increase against creep lairs by 30%
    • Eowyn damage increase against outer settlements by 30%
    • Eowyn damage increase against creep lairs by 30%
    • Theoden damage increase against outer settlements by 30%
    • Theoden damage increase against creep lairs by 30%
    • Glorious Charge armor increased to  80%  (was 75%)
    • Decreased Rohhirim damage against stuctures by 5%
    • Increased Ents movement speed by 1
    • Peasant Recruit time reduced to  30 seconds  (was 32 seconds)
    • Fire Arrows build time increased to  40 seconds  (was 30 seconds)

    Isengard
    • Saruman revive time increased by 20 seconds
    • Saruman health decreased to  1150  (was 1200)
    • Decreased Lurtz bow attack speed by 5%
    • Lurtz damage increase against outer settlements by 30%
    • Decreased Wargs damage against stuctures by 5%
    • Isengard Pikeman damage against heroes decreased by 10%
    • Adjusted Lumber Mill experience needed to reach level 2
    • Outer Slaughterhouse health decreased to  2000  (was 2750)  at level 2, and to   3000  (was 3500)  at level 3
    • Uruk Pit is weaker at level 1 but stronger at level 3
    • Fire Arrows build time increased to  30 seconds  (was 20 seconds)
    Mordor
    • Nazgul armor vs Ranged Heroes decreased by 10%
    • Drummer Troll build time increased by 5
    • Troll armor decreased vs range heroes by 5%
    • Soldiers of Rhun armor vs arrow decreased by 5%
    • Adjusted Lumber Mill experience needed to reach level 2
    • Outer Slaughterhouse health decreased to  2000  (was 2750)  at level 2, and to   3000  (was 3500) 
    • Orc Pit is weaker at level 1 but stronger at level 3
    • Orc pit armor against Uruk-Hai increased by 20%
    • Haradrim Palance is weaker at level 1 but stronger at level 3
    • Fire Arrows build time increased to  40 seconds  (was 30)

    PATCH 2.22v3.7.2

    General
    • Goblin Lair armor vs swordsmen increased by 10%
    • Cavalry and Mounted Heroes movement speed decreased by 2
    • Cavalry attack speed decreased by 10%
    • Outpost health decreased by 200

    Gondor
    • Shield upgrade armor bonus vs arrows decreased to  70%  (was 80%)

    Rohan
    • Shield upgrade armor bonus vs arrows decreased to  70%  (was 80%)

    Isengard
    • Lurtz health decreased to  1200  (was 1300)

    • Pikemen armor vs Heroes decreased by 15%
    • Warg Riders recruit cost increased to  700  (was 650)

    • Adjusted Lumber Mill experience needed to reach level 2
    • Slaughterhouse health decreased to  1500  (was 1750)

    Mordor
    • Nazgul recruit cost increased to  5250  (was 5000)

    • Adjusted Lumber Mill experience needed to reach level 2
    • Slaughterhouse health decreased to  1500  (was 1750)

    PATCH 2.22v3.7.1

    Bugfix
    • Fixed multiple issues related to Gondor Cavalry Banner

    PATCH 2.22v3.7.0

    Bugfix
    • Fixed an issue that caused Army of the Dead and Gondor Cavalry Banner to be affected by For Gondor ability

    General
    • Adjusted needed experience for resource buildings to reach level 2 and level 3 for all factions
    • Increased price of Heavy Armor upgrade to 1100 for all factions
    • Increased price of Forged Blades upgrade to 900 for all factions
    • Increased build time of Blacksmiths, Farms, Furnaces and Slaughterhouses to  18 seconds  (was 16 seconds)
    • Sentry Tower build time decreased to  25 seconds  (was 30 seconds)
    • Added new colors
    • All siege weapons take now 5% more damage from fire arrows
    • All Pikemen lose 5% more speed while using alternative formation
    • Outpost armor vs swordsmen reduced by 10%
    • Hobbit speed matches the speed of Infantry

    Gondor
    • Gandalf leadership experience decreased to  50%  was (100%)
    • Boromir awarded experience increased by 10%
    • Pippin leadership was moved to level 5

    • Heal special power radius decreased by 5%
    • Elven Wood coldown decreased by 10 seconds

    Rohan
    • Gimli speed increasaed by 1
    • Merry leadership was moved to level 5
    • Legolas recruit cost increased to 2800
    • Theoden recruit cost increased to 1300
    • Theoden awarded experience increased by 10%
    • Eowyn Shield Maiden was moved to level 4
    • Aragorn leadership experience decreased to  50%  was (100%)

    • Peasant recruit time increased by 3 seconds

    • Heal special power radius decreased by 5%
    • Elven Wood coldown decreased by 10 seconds

    Isengard
    • Saruman leadership experience decreased to  50%  was (100%)
    • Will of Saruman heal power decreased by 10%
    • Lurtz Carnage cooldown increased by 5 seconds

    • Berserker damage vs outer Farms and Slaughterhouses increased by 10%
    • Uruk recruit time decreased by 2 seconds
    • Battering Ram damage vs structures increased by 5%

    • Lumber Mill wood bonus decreased to  10%/15%/20%  (was 10%/20%/30%)
    • Slaughterhouse rebalanced

    • Warchant cooldown decreased by 10 seconds
    • Warchant duration decreased by 10 seconds

    Mordor
    • Witch-King damage vs Nazguls increased by 25%
    • Witch-King damage vs outer farms increased by 10%
    • Nazgul damage vs outer farms increased by 10%
    • LNazgul recruit time increased to  25 seconds  (was 15 seconds)

    • Battering Ram damage vs structures increased by 5%
    • Mountain Troll recruit time increased to 34 seconds
    • Drummer troll speed increased to match the speed of normal Infantry
    • Drummer Troll leadership experience decreased to  75%  was (100%)

    • Lumber Mill wood bonus decreased to  10%/15%/20%  (was 10%/20%/30%)
    • Slaughterhouse rebalanced
    • Troll Cage build cost increased to 1300

    • Eye of Sauron cooldown decreased by 10 seconds
    • Eye of Sauron duration decreased by 10 seconds
    • Tainted Land cooldown decreased by 10 seconds
    • Removed Darkness bonus experience

    PATCH 2.22v3.6.0

    Bugfix
    • Fixed an issue that allowed Treebeard (possibly Ents and Trolls too) to enter Outposts and Ruined Towers
    • Fixed an issue that caused Mordor Orc Warrior Horde rank description to be incorrect (Maximum Rank: 2, now 10)
    • Fixed an issue that caused the health of the Outer Farms and Slaughterhouse (during the building animation) to be lower than intended
    • Fixed Mordor map description
    • Fixed the required amount of Gondor Soldiers to reach Gondor Barracks level 2

    General
    • Adjusted Good Isengard, Good Osgiliath and Good Minas Tirith difficulty (should be easier to complete)
    • Decreased the amount of generated resources only from level 1 buildings to  16  (was 17)
    • Removed the 10% Armor bonus for the combination of Uruk-Pikemen and Soldiers-Tower Guards
    • Added a shortcut to For Gondor “F”
    • Adjusted movement speed of all units
    • All lair armor vs arrows increased by 50%
    • All lair health increased by 100
    • Castle Citadel now gives  23 resources  (was 25 resources)
    • Catapult, Trebuchet and Ballista now carry on during both Campaigns
    • Adjusted Catapult, Trebuchet and Ballista awarded experience
    • Added new colors

    Gondor
    • Boromir For Gondor duration decreased to  15 seconds  (was 25 seconds)
    • Boromir For Gondor new animation
    • Boromir For Gondor cooldown increased to  2 minutes 30 seconds  (was 2 minutes)
    • Boromir armor vs arrow decreased by 5%
    • Boromir armor vs Cavalry decreased by 10%
    • Boromir For Gondor damage bonus decreased to  40%  (was 50%)
    • Faramir leadership armor bonus decreased to  40%  (was 50%)
    • Faramir Wounding Arrow no longer deals critical damage to siege

    • Trebuchet armor vs arrows increased by 10%
    • Trebuchet armor vs melee decreased by 30%
    • Trebuchet command points increased to 20
    • Trebuchet awarded experience decreased by 10%
    • Soldier recruit cost increased to 130
    • Soldier Block Formation armor bonus decreased by 5%
    • Rangers command points increased to 25
    • Archer command points increased to 15 (was 10)

    • Horse Shield upgrade grants additionally 5% armor vs arrows
    • Well bonus now applies on the 2nd structure
    • Statue armor bonus decreased to 20% (was 30%)
    • Fire Arrows upgrade cost increased to 1300 (was 1000)
    • Archery Range build cost increased to 350 (was 300)
    • Outer Farm level 2 health decreased to 2750 (was 3000) and level 3 decreased to 3500 (was 5000)

    • Heal special power now heals 50% health (was 60%)
    • Increased the cooldown of Rohan Allies (the same cooldown as Ranger summon)
    • Army of the Dead damage vs Heroes decreased by 15%
    • Army of the Dead duration decreased by 5 seconds

    Rohan
    • Gimli damage vs structures increased by 30%
    • Gimli Axe Throw damage vs Pikemen increased by 50% and by 30% vs Boromir and Lurtz
    • Gimli Axe Throw range increased by 10%
    • Legolas Hawk Strike no longer deals critical damage to siege

    • Peasant damage vs Tower Guard increased by 10%
    • Increased the duration of summoned Ents by 15 seconds
    • Elves command points increased to 25
    • Archer command points increased to 15 (was 10)

    • Horse Shield upgrade grants additionally 5% armor vs arrows
    • Fire Arrows upgrade cost increased to 1300 (was 1000)
    • Outer Farm level 2 health decreased to 2750 (was 3000) and level 3 decreased to 3500 (was 5000)
    • Well bonus now applies on the 2nd structure
    • Statue armor bonus decreased to 20% (was 30%)
    • Archery Range build cost increased to 350 (was 300)

    • Heal special power now heals 50% health (was 60%)
    • Army of the Dead damage vs Heroes decreased by 15%
    • Army of the Dead duration decreased by 5 seconds

    Isengard
    • Lurtz recruit cost decreased to 1400 (was 1500)
    • Will of Saruman cooldown increased to 2 minutes 30 seconds (was 2 minutes 15 seconds)

    • Removed the ability to use Mine as a projectile for Ballista
    • Uruk build time increased to 24 seconds (was 22 seconds)
    • Uruk armor vs Cavalry decreased by 5%
    • Uruk command points increased to 30 (was 20)
    • Uruk Block Formation armor bonus decreased by 5%
    • Ballista armor vs arrows increased by 10%
    • Ballista armor vs melee decreased by 30%
    • Ballista command points increased to 30
    • Ballista awarded experience decreased by 10%
    • Berserker armor vs Pikemen increased by 15%
    • Lumber Mill Worker HarvestPreparationTime increased to 4.8 seconds (was 4.7 seconds)
    • Lumber Mill Worker SupplyCenterActionDelay increased to 1.9 seconds (was 1.8 seconds)

    • Warg Pit cost increased to 750 (was 700)
    • Fire Arrows upgrade cost increased to 1300 (was 1000)

    • Balrog Whip damage vs structures increased by 300%

    Mordor
    • Witch-king damage vs Saruman increased by 15%
    • Witch-king damage vs Nazguls increased by 15%
    • Nazgul damage vs Nazguls increased by 20%
    • Nazgul damage vs outer resource buildings increased by 30%
    • Nazgul recruit time decreased by 15 seconds
    • Witch-king damage vs outer resource buildings increased by 30%

    • Orc armor vs flame arrows increased by 10%
    • Orc archer command points increased to 20
    • Mountain Troll movement speed increased by 4
    • Mountain Troll Rock Throw damage vs Structures increased by 40%
    • Catapult armor vs fire arrows increased by 20%
    • Catapult armor vs melee decreased by 30%
    • Catapult command points increased to 30
    • Catapult awarded experience decreased by 10%
    • Mumakil awarded experience increased by 10%
    • Soldiers of Rhun armor vs Swordsmen decreased by 10%
    • Lumber Mill Worker HarvestPreparationTime increased to 4.8 seconds (was 4.7 seconds)
    • Lumber Mill Worker SupplyCenterActionDelay increased to 1.9 seconds (was 1.8 seconds)

    • Orc Pit armor vs Swordsmen decreased by 10%
    • Fire Arrows upgrade cost increased to 1300 (was 1200)
    • Outer Slaughterhouse level 2 health decreased to 2750 (was 3000) and level 3 decreased to 3500 (was 5000)

    • Call the Horde production bonus increased to 175% (was 150%)
    • Call the Horde power point cost increased to 7 (was 6)
    • Scavenger power point cost decreased to 2 (was 3)
    • Balrog Whip damage vs structures increased by 300%

    PATCH 2.22v3.5.0

    Bugfix
    • Fixed the order of Boromir abilities
    • Fixed an issue that allowed Isengard Mine to mount on Isengard Battering Ram
    • Fixed Mordor Fire Arrows upgrade description
    • Fixed an issue that caused Gondor Tower Guard experience bar to be bugged

    • Fixed (potentially) an issue that caused units to break horde formation while being in the Outpost citadel in the moment of destruction by any means

    • Fixed an issue that caused Outer Slaughterhouse for Mordor and Isengard to have incorrect production bonuses for level 2 and level 3

    General
    • Adjusted Good Helm's Deep difficulty (should be easier to complete)
    • Added Good CO-OP Campaign
    • Added Creeping-Trainings-Map

    • Outpost armor vs Cavalry decreased by 5%
    • Decreased auto attack range for Cavalry and melee Heroes by 10%
    • All siege weapons damage vs structures increased by 30%
    • All siege weapons damage vs Heroes decreased by 20%
    • Warg Lair armor vs Pikemen increased by 15%
    • All Keep Towers health increased by 500
    • All Pikemen armor vs ranged Heroes decreased by 20%   and 10%   with Heavy Armor upgrade

    • Replaced "Random"-template with a faction name (Team tab) on loading screen
    • Added a new level up animations for all buildings

    • Castle Citadel now gives  25 resources  (was 10)
    • Camp Citadel now gives  20 resources  (was 10)
    • Elven Gifts damage bonus increased to  150%  (was 120%)
    • Outpost build cost increased to  800  (was 700)

    Gondor
    • Boromir health decreased to  1330  (was 1400)
    • Boromir Horn of Gondor range decreased by 5%
    • New "For Gondor"-visual effect
    • Gandalf Lightning Sword cooldown decreased to  3 minutes 50 seconds  (was 4 minutes)

    • Trebuchet armor vs fire arrows increased by 10%
    • Trebuchet command points increased to  15  (was 10)
    • Trebuchet damage vs mounted Heroes decreased by 10%
    • Tower Guard Shield Wall formation bonuses: speed decreased to  40%  (was 50%) and armor increased to  45%  (was 35%)

    • Outer Farm armor vs Swordsmen decreased by 5%
    • Outer Farm build time increased to  10 seconds  (was 8 seconds)
    • Outer Farm health decreased by 200   on all levels
    • Postern Gate build cost decreased to  75  (was 150)
    • Farm build time increased to  16 seconds  (was 10 seconds)
    • Forge build time increased to  16 seconds  (was 10 seconds)
    • Stable build time decreased to  25 seconds  (was 30 seconds)

    • Elven Wood cooldown decreased to  3 minutes 45 seconds  (was 4 minutes)
    • Army of the Dead duration decreased to  35 seconds  (was 40 seconds)
    • Heal special power now heals  75% health  (was 100%)
    • Heal special power radius increased by 100%
    • Heal special power cooldown increased to  3 minutes 15 seconds  (was 3 minutes)

    Rohan
    • Theoden leadership damage bonus increased to  40%  (was 30%)
    • Gimli recruit cost decreased to  1800  (was 2000)
    • Gimli Axe Throw damage vs heroes increased by 10%
    • Eowyn Shield Maiden now grants no slow down while crushing
    • Treebeard attack speed increased by 10%
    • Treebeard armor vs Cavalry increased by 10%
    • Legolas Hawk Strike damage vs Saruman increased by 10%   and deals massive amounts of damage to:
    •  Catapults, Trebuchets, Bllistas and Rams

    • Ent melee attack speed increased by 10%
    • Rohirrim Archer damage vs Pikemen decreased by 10%
    • Rohirrim Archer recruit time decreased to  32 seconds  (was 40 seconds)
    • Peasant recruit time decreased to  28 seconds  (was 30 seconds)
    • Peasant repair percent per second value decreased by 10%
    • Elven Warrior armor vs Cavalry decreased by 5%

    • Outer Farm armor vs Swordsmen decreased by 5%
    • Outer Farm build time increased to  10 seconds  (was 8 seconds)
    • Outer Farm health decreased by 200   on all levels
    • Farm build time increased to  16 seconds  (was 10 seconds)
    • Postern Gate build cost decreased to  75  (was 150)
    • Stable build time decreased to  25 seconds  (was 30 seconds)
    • Added Grand Harvest as upgrade for the Farms:
    •  Increase the Production by 30%. Price on each Farm: 420, upgrade time: 20 seconds

    • Elven Wood cooldown decreased to  3 minutes 45 seconds  (was 4 minutes)
    • Army of the Dead duration decreased to  35 seconds  (was 40 seconds)
    • Heal special power now heals  75% health  (was 100%)
    • Heal special power radius increased by 100%  
    • Heal special power cooldown increased to  3 minutes 15 seconds  (was 3 minutes)

    Isengard
    • Saruman recruit cost decreased to  5500  (was 5800)
    • Saruman armor vs arrows decreased by 5%
    • Saruman Wormtongue radius decreased by 5%
    • Saruman Fire Ball deals now massive amounts of damage to: Catapults, Trebuchets, Bllistas and Rams
    • Saruman leadership armor bonus decreased to  40%  (was 50%)
    • Lurtz Cripple duration decreased to  25 seconds  (was 30 seconds)

    • Ballista armor vs fire arrows increased by 10%
    • Ballista damage vs mounted Heroes decreased by 10%
    • Ballista with mounted mine damage vs units and Heroes decreased by 70%
    • Ballista build time changed to  30 seconds  (was 35 seconds)
    • Pikemen recruit cost decreased to  300  (was 350)
    • Pikemen porcupine formation bonuses: speed decreased to  40%  (was 50%)
    • Pikemen porcupine formation bonuses: armor increased to  45%  (was 35%)
    • Battering Ram build time changed to  20 seconds  (was 30 seconds)
    • Siege Ladder build time changed to  20 seconds  (was 25 seconds)
    • Adjusted Berserker movement speed (was faster than intended)
    • Uruk build time increased to  22 seconds  (was 20 seconds)

    • Slaughterhouse build time increased to  16 seconds  (was 10 seconds)
    • Furnace build time increased to  16 seconds  (was 10 seconds)
    • Furnace health decreased by 500   on all levels
    • Furnace health decreased to  2500  (was 3000)
    • Lumber Mill build time increased to  10 seconds  (was 6 seconds)
    • Outer Slaughterhouse build time increased to  10 seconds  (was 8 seconds)
    • Outer Slaughterhouse health decreased to  1500  (was 2000) to match Outer Farms
    • Outer Slaughterhouse health decreased to  1500  (was 2000) 
    • Outer Slaughterhouse level 3 bonus health increased to  2000  (was 1500) to match Outer Farms
    • New lava floor visual effect for buildings level 2
    • New recruit button for Warg Riders

    • Tainted Land cooldown decreased to  3 minutes 45 seconds  (was 4 minutes)
    • Warchant duration decreased to  55 seconds  (was 1 minute)
    • Freezing Rain duration decreased to  2 minutes 30 seconds  (was 2 minutes 40 seconds)

    Mordor
    • Witch-king revive time decreased to  4 minutes  (was 4 minutes 15 seconds)
    • Witch-king fall damage upon death increased by 25%
    • Nazguls fall damage upon death increased by 25%
    • Nazgul armor vs ranged Heroes decreased by 5%
    • Gollum armor vs swordsmen decreased by 5%

    • Catapult armor vs fire arrows increased by 25%
    • Catapult build time changed to  30 seconds  (was 35 seconds)
    • Catapult recruit cost decreased to  900  (was 1000)
    • Catapult projectile speed increased by 10%
    • Catapult damage vs mounted Heroes decreased by 10%
    • Catapult damage increased by 10%
    • Battering Ram build time changed to  20 seconds  (was 30 seconds)
    • Siege Tower build time changed to  20 seconds  (was 25 seconds)
    • Mountain Troll armor vs fire arrows increased by 5%
    • Mumakil recruit cost decreased to  1600  (was 1800)
    • Archer armor vs fire arrows increased by 5%
    • Easterlings porcupine formation bonuses: speed decreased to  40%  (was 50%)
    • Easterlings porcupine formation bonuses: armor increased to  45%  (was 35%)

    • Mumakil Pen build time decreased to  30 seconds  (was 35 seconds)
    • Slaughterhouse build time increased to  16 seconds  (was 10 seconds)
    • Furnace build time increased to  16 seconds  (was 10 seconds)
    • Furnace health decreased to  2500  (was 3000)
    • Lumber Mill build time increased to  10 seconds  (was 6 seconds)
    • Outer Slaughterhouse build time increased to  10 seconds  (was 8 seconds)
    • Outer Slaughterhouse health decreased to  1500  (was 2000)
    • Outer Slaughterhouse level 3 bonus health increased to  2000  (was 1500) to match Outer Farms
    • Inner Slaughterhouse health decreased to  1750  (was 2000)
    • New lava floor   visual effect for buildings level 2

    • Removed 10% movement speed   for allied Monsters from Darkness
    • Tainted Land cooldown decreased to  3 minutes 45 seconds  (was 4 minutes)

    • Reworked Call the Horde:
    •  Increase the Production Speed of the Orc Pit, Haradrim Palace, Mumakil Pen, Troll Cage and Siege Works
    •  by 150%, duration: 30 seconds, cooldown: 3 minutes 30 seconds

    PATCH 2.22v3.4.0

    Bugfix
    • Fixed an issue that caused AI to build Isengard Armory instead of Sentry Tower

    General
    • Cavalry trample deceleration decreased by 10%
    • Cavalry trample damage increased by 5%
    • Siege weapons armor vs Cavalry increased by 30%
    • Siege weapons damage vs Structures increased by 15%

    • All Swordsmen (Uruks/Orcs/Gondor Soldiers/Rohan Peasants) armor vs crush damage (cavalry)
    • decreased by 10%   without Heavy Armor and by 5%   with Heavy Armor

    • Good Campaign Helm's Deep: Siege ladders armor vs fire and arrow decreased by  20%
    • All experience-giving special powers cooldown increased to  2 minutes  (was 1 minute 30 seconds)

    Gondor
    • Boromir experience required to level up from level 3 to level 4 and level 5 increased by  10%
    • Boromir Glory of Gondor ability is now available with level 8 upgrade
    • Boromir build cost increased to  1500  (was 1400)
    • Faramir build cost increased to  1300  (was 1200)
    • Pippin dodge chance vs decreased by 10%

    • Knights recruit time decreased  30 seconds  (was 35 seconds)
    • Rangers command points increased to  20  (was 15)

    • Stable build time decreased to  30 seconds  (was 32 seconds)
    • Stable build cost decreased to  820  (was 850)
    • Blacksmith experience required to level up from level 2 to level 3 increased by  10%
    • Outer Farm armor vs Swordsmen decreased by 5%
    • Iron Ore bonus decreased to  25%  (was 30%)
    • Shield upgrade armor bonus vs Pikemen increased by 10%


    Rohan
    • Merry's dodge chance decreased by 10%

    • Rohirrim recruit time decreased  30 seconds  (was 35 seconds)
    • Elves command points increased to  20  (was 15)

    • Stable build time decreased to  30 seconds  (was 35 seconds)
    • Stable build cost decreased to  620  (was 650)
    • Outer Farm armor vs Swordsmen decreased by 5%
    • Shield upgrade armor bonus vs Pikemen increased by 10%

    Isengard
    • Warg Riders recruit time decreased to  25 seconds  (was 30 seconds)
    • Pikemen armor vs archers decreased by 10%
    • Siege ladders health increased to  690 (was 600)

    • Warg Pit build time decreased to  25 seconds  (was 30 seconds)
    • Outer Slaughterhouse starts now with level 2 upgrade

    Mordor
    • Mountain Trolls recruit time increased to  30 seconds  (was 25 seconds)
    • Soldiers of Rhun armor vs Heroes increased by 10%
    • Soldiers of Rhun armor vs Swordsmen decreased by 10%
    • Soldiers of Rhun armor vs Archers decreased by 10%
    • Haradrims armor vs Heroes increased by 10%
    • Drummer Trolls Roar ability is now available with level 1 upgrade
    • Drummer Trolls Roar ability cooldown increased to  3 minutes  (was 2 minutes)

    • Troll Cage build time decreased to  30 seconds  (was 35 seconds)
    • Outer Slaughterhouse starts now with level 2 upgrade.

    PATCH 2.22v3.3.0

    General
    • Increased movement speed of all Cavalry units (including Heroes) by 2
    • Increased attack speed of all Cavalry by 5%  (excluding Heroes)
    • Added Auto Attack and Hold Ground sound effects
    • Added additional description for bonus objective in the Evil Fangorn
    • Added new art

    • Easy difficulty is even easier now!
    • AI dealing now -50% overall Damage and has -50% overall Armor
    • Multiplayer AI is not affected by that change!

    Gondor
    • Faramir's Wounding Arrow damage vs Drummer Troll increased by 30%

    • Trebuchet recruit time decreased to  35 seconds  (was 40 seconds)

    • Barracks build time increased to  25 seconds  (was 20 seconds)
    • Stable build time decreased to  32 seconds  (was 35 seconds)

    • The Army of the Dead cooldown increased to  9 minutes  (was 8 minutes 30 seconds)
    • Cloud Break
    • Stuns enemy units for 10 seconds, reduce their Armor by 35% and Movement Speed by 30%
    • (stuns enemy units for 10 seconds, reduce their Armor by 30% and Movement Speed by 30%)

    Rohan
    • Eomer's recruit cost decreased to  1300  (was 1400)
    • Eomer's Spear Throw damage vs Wargs (creeps) increased by 200%

    • Ents armor vs Sentry Towers increased by 5%
    • Ents armor vs Cavalry increased by 5%
    • Peasant's recruit cost decreased to  110  (was 120)

    • Armory will attack nearby enemies

    • The Army of the Dead cooldown increased to  9 minutes  (was 8 minutes 30 seconds)
    • Cloud Break
    • Stuns enemy units for 10 seconds, reduce their Armor by 35% and Movement Speed by 30%
    • (stuns enemy units for 10 seconds, reduce their Armor by 30% and Movement Speed by 30%)

    Isengard
    • Saruman recruit cost increased to  5800  (was 5000)
    • Lurtz's experience needed to reach level 5 increased by 10%

    • Ballista recruit time decreased to  35 seconds  (was 40 seconds)
    • Berserker's recruit cost increased to  200  (was 180)
    • Pikemen recruit cost increased to  330  (was 300)

    • Uruk Pit build time increased to  15 seconds  (was 10 seconds)
    • Armory build time increased to  30 seconds  (was 20 seconds)
    • Armory will attack nearby enemies

    • Balrog's Wings cooldown increased to  10 seconds  (was 7 seconds)
    • Balrog's cooldown increased to  9 minutes  (was 8 minutes 30 seconds)
    • Warchant cooldown increased to  2 minutes 25 seconds  (was 2 minutes 15 seconds)

    Mordor
    • Witch-king damage vs Heroes increased by 5%

    • Catapult recruit time decreased to  35 seconds  (was 40 seconds)
    • Catapult damage increased by 15%
    • Mountain Troll's recruit time decreased to  25 seconds  (was 30 seconds)

    • Banner upgrade build cost decreased to  250  (was 300)

    • Balrog's Wings cooldown increased to  10 seconds  (was 7 seconds)
    • Balrog's cooldown increased to  9 minutes  (was 8 minutes 30 seconds)

    PATCH 2.22v3.2.0

    Bugfix
    • Fixed the description of Ent Allies summon
    • Fixed an issue that prevented players from completing the “Destroy and capture the Orc Outpost”-objective in the Good Shelob's Lair mission
    • Fixed an issue that caused Frodo to be missing after Good Shelob's Lair mission in the description of Frodo and Sam-"army" on the campaign-world-map
    • Fixed an issue that caused the Army of the Dead to arrive 1 minute into the Evil Minas Tirith mission
    • Fixed an issue that caused the game to crash while using Mouth of Sauron or Gothmog
    • Fixed level up animations for all factions
    • Fixed an issue that caused the Good Lothlorien mission to not end if the player did not build Elven Barracks
    • Fixed Balrog duration to be 60 seconds
    • Fixed the description of Mouth of Sauron's Dread Visage

    General
    • Units are no longer afraid of friendly Balrog or Army of the Dead
    • New HD-model and textures for Gollum
    • All Sentry Towers build time increased to undefined  30 secondsundefined  (was 20 seconds)

    Gondor
      undefined
    • Gandalf's Wizard Blast damage vs Heroes increased by 10%undefined
    • undefined
    • Gandalf's Lightning Sword range increased by 5%undefined
    • undefined
    • Boromir's Horn of Gondor range decreased by 10%undefined
    • undefined
    • Faramir's Wounding Arrow range increased by 10%undefined
    • undefined
    • Army of the Dead damage vs Balrog increased by 10%
    • Army of the Dead movement speed increased by 3%
    • undefined

    undefined
    Rohan
    • Eomer's Spear Throw damage vs Drummer Trolls increased by 150%
    • Gimli's Axe Throw range increased by 10%

    • Ents grab and throw rocks 10%   faster

    • Army of the Dead damage vs Balrog increased by 10%
    • Army of the Dead movement speed increased by 3%

    Isengard
    • Lurtz's build cost increased to  1500  (was 1400)

    • Warg's Howl grants:  40% more Damage and 15% more Armor  (was 30% more Damage and 15% more Armor)
    • Warg's Skirmish formation grants:  -20% Armor and +20% more Damage
    • Lumber Mill worker speed adjusted to match the Hobbit movement speed
    • Lumber Mill worker vision range decreased by 10%

    • Furnace armor vs Swordsmen decreased by 10%

    • Vision of Palantir cooldown increased to  2 minutes  (was 1 minute 50 seconds)
    • Freezing Rain duration decreased to  2 minutes 40 seconds  (was 3 minutes)

    Mordor
    • Nazgul's armor vs ranged Heroes decreased by 10%
    • Nazgul's revive time decreased to  3 minutes 15 seconds  (was 3 minutes)
    • Witch-king's revive time decreased to  4 minutes 15 seconds  (was 4 minutes)

    • Orc's damage vs Uruk Hai increased by 5%
    • Drummer Troll recruit time decreased to  35 seconds | level 2 - 26 seconds  (was 40 seconds | level 2 - 30 seconds)
    • Drummer Troll experience required to level up from level 1 to level 2 decreased by  30%
    • Lumber Mill worker vision range decreased by 10%
    • Lumber Mill worker speed adjusted to match the Hobbit movement speed

    • Furnace armor vs Swordsmen decreased by 10%

    • Darkness duration decreased to  2 minutes 40 seconds  (was 3 minutes)
    • Darkness grants:  +33% Damage, +33% Armor and +33% Experience  (was +33% Damage and +33% Armor)
    • Balrog's Wings cooldown increased to  7 seconds  (was 5 seconds)
    undefined undefined
    undefined undefined

    PATCH 2.22v3.1.0

    Bugfix
    • Fixed an issue that caused Explosive Mine to be able to be mounted on Battering Ram
    • Fixed (potentially) all missing text in the Good/Evil Campaign
    • Fixed an issue that caused Ent Allies to be available in the Good Minas Tirith mission
    • Fixed the wrong description of bonus objective in the Evil Westfold and Evil Eaves of Fangorn
    • Fixed an issue that prevented Rohan AI from building Wall Towers

    General
    • Added map Helm Deep Survival (new version)
    • Added map Minas Tirith Evil - 7 Rings
    • Adjusted movement speed for all units
    • Adjusted resource bonus for 5-6 players +10% and 7-8 players +15%
    • Adjusted auto engagement range for all units
    • Decreased money interval for all resource buildings to  5.7 seconds  (was 6 seconds)
    • Increased the amount of generated resources from level 1 buildings to  17  (was 16)
    • Increased armor of Mounted Heroes vs Cavalry by 25%
    • Increased attack speed of all Pikemen by 5%
    • Increased level 3 production bonus for all resource buildings to  1.25  (was 1.15)
    • Increased required amount of experience for all resource buildings to reach level 3 by  5%

    Gondor
    • Adjusted Gandalf's Istari Light damage to heroes

    • Stable build cost increased to  850  (was 800)

    Rohan
    • Aragorn's armor vs evil Sentry Towers and level 3 buildings decreased by 10%
    • Aragorn's Anduril:  +100% Damage, +35% Armor, +40% Speed  (was +100% Damage, +35% Armor, +25% Speed)
    • Gimli's Slayer:  +100% speed, +100% damage and Knockback Resistance  (was +100% Speed and +100% Damage)
    • Eomer's Spear Throw damage vs Nazguls and Witch-king increased by 15%
    • Eomer's Spear Throw damage vs Drummer Trolls increased by 50%
    • Gimli's Axe Throw damage vs Mountain Trolls increased by 15%
    • Treebeard's armor vs Heroes decreased by 20%
    • Treebeard's armor vs Pikemen decreased by 25%
    • Treebeard's armor vs arrows increased by 5%
    • Treebeard's armor vs Trolls and Siege Weapons increased by 10%

    • Peasant's recruit time increased to  30 seconds  (was 28 seconds)
    • Ent's armor vs Pikemen decreased by 25%
    • Ent's armor vs ranged Heroes decreased by 5%
    • Ent's armor vs Heroes decreased by 30%
    • Ent's armor vs magic decreased by 20%
    • Ent's armor vs Cavalry increased by 5%
    • Ent's armor vs arrows increased by 5%
    • Ent's armor vs Trolls and Siege Weapons increased by 10%

    • Wall Banner:  +25% Armor, +25% Damage, 10% more Range, Fear Resistance  (was +25% Armor, +25% Damage, 10% more Range)

    Isengard
    • Lumber Mill Worker's Harvest Preparation Time decreased to  4.7 seconds  (was 5 seconds)
    • Lumber Mill Worker's Supply Center Action Delay decreased to  1.8 seconds  (was 2 seconds)

    • Lumber Mill build time decreased to  6 seconds  (was 8 seconds)
    • Outer Slaughterhouse build time decreased to  6 seconds  (was 8 seconds)
    • Outer Slaughterhouse armor vs Swordsmen increased by 10%
    • Armory build cost increased to  1300  (was 1200)

    Mordor
    • Orc's recruit time increased to  30 seconds  (was 28 seconds)
    • Orc's damage vs outer Gondor and Rohan Farms increased by 5%
    • Orc's damage vs outer Mordor and Isengard Slaughterhouses and Lumber Mills decreased by  5%
    • Archer's fire rate increased by 5%
    • Lumber Mill Worker's HarvestPreparationTime decreased to  4.7 seconds  (was 5 seconds)
    • Lumber Mill Worker's SupplyCenterActionDelay decreased to  1.8 seconds  (was 2 seconds)
    • Mumakil's recruit cost decreased to  1800  (was 2000)

    • Mountain Troll's armor vs ranged Heroes decreased by 10%

    • Lumber Mill build time decreased to  6 seconds  (was 8 seconds)
    • Outer Slaughterhouse build time decreased to  6 seconds  (was 8 seconds)
    • Outer Slaughterhouse armor vs Swordsmen increased by 10%
    • Troll Cage build cost increased to  1300  (was 1200)

    PATCH 2.22v3.0.0

    Feature
    • Evil campaign got an major overhaul with new animations, heroes, units and increased difficulty!

    Bugfix
    • Fixed an issue that prevented players from selling combos in Mordor/Gondor/Rohan Camps
    • Fixed an issue that allowed Eowyn to dismount while using Disguise
    • Fixed an issue that caused leadership visual effect to appear on Isengard Mines (visual only)
    • Fixed Gollum movement speed
    • Fixed an issue that caused level 3 units to be affected by fear effect on enemy Tainted Land or Elven Wood
    • Fixed economy spots on maps Fords of Bruinen, Higurashi Forest and Firien Dale
    • Fixed missing description for Isengard Keep
    • Fixed (potentially) an issue that caused Aragorn, buffed by Vision of Palantir to use AoD voice lines
    • Fixed an issue that caused units to garrison enemy Eagles instead of attacking them
    • Fixed (potentially) an issue that caused game out of sync while using Isengard Ballista with mounted mine in multiplayer

    General
    • All Siege Weapons fire rate increased by 5%
    • All resource building (excluding outside buildings) build time increased to  10 seconds  (was 8 seconds)
    • All resource buildings need 15%   more resources to reach level 3
    • All Castle Citadel's (each faction) repair costs increased to  1200  (was 1000)
    • Changed AI bonuses for singleplayer, easy should be much more easier than before
    • Increased required experience for all units (excluding heroes) to level up from level 5 to level 10 by 10%
    • Adjusted required experience for Gondor, Rohan and Isengard units to level up from level 2 to level 3
    • Added new colors
    • Adjusted projectiles' speed to match current game speed
    • Adjusted Hobbit's rock throw delay to  1.5 seconds  (was 1.7 seconds)
    • Decreased resources from resource buildings by 1   for all factions (inside player's castle)
    • Decreased all units movement speed by 4
    • Monster Lairs armor vs Cavalry increased by 10%
    • All combos bonuses:  +10% Armor and +10% Damage
    • Increased money interval for all resource buildings to  6 seconds  (was 5 seconds)
    • Alternate formation Armor bonus for Pikemen increased to  35%  (was 30%)

    Gondor
    • Gandalf's recruit time decreased to  40 seconds  (was 45 seconds)
    • Gandalf's Istari Light damage to Heroes decreased by 10%
    • Gandalf's pre-attack delay decreased by 10%

    • Trebuchet's fire stone damage vs archers and archers combos increased by 10%
    • Grey Company Rangers' duration decreased to  1 minute 25 seconds  (was 1 minute 30 seconds)
    • Knight's build time increased to  35 seconds  (was 30 seconds)
    • Tower Guard's damage vs structures increased by 10%

    • Stable build time increased to  35 seconds  (was 30 seconds)
    • Wall repair cost increased to  2000  (was 1500)
    • Farm's food bonus decreased by 5%
    • Forge needs 20%   more resources to reach level 2
    • Castle Gate repair cost increased to  1500  (was 1000)
    • Castle Gate health decreased by 25%
    • Stoneworker build cost increased to  2000  (was 1500)
    • The Iron Ore upgrade cost increased to  1500  (was 1200)
    • The Grand Harvest upgrade bonus decreased to  30%  (was 40%)
    • The Battle Tower and Keep Archers upgrade bonus damage decreased to  100%  (was 125%)

    • Heal special power  now fully heals units  (was 80%)
    • Army of the Dead duration increased to  40 seconds  (was 30 seconds)
    • Army of the Dead battalion count decreased to  5  (was 6)
    • Army of the Dead cooldown increased to  8 minutes 35 seconds  (was 8 minutes)
    • Army of the Dead damage vs Balrog increased by 15%
    • Eagles cooldown to  6 minutes 30 seconds  (was 6 minutes)
    • Rohan Allies cooldown to  4 minutes 30 seconds  (was 4 minutes)
    • Ranger Allies cooldown to  5 minutes 30 seconds  (was 5 minutes)
    • Cloudbreak cooldown increased to  6 minutes  (was 5 minutes)

    Rohan
    • Legolas' Knife Fighter:  +25% Armor and +25% Damage  (was +25% Armor)
    • Legolas' Leadership:  +20% Damage  (was +25% Damage)
    • Aragorn's recruit time decreased to  40 seconds  (was 45 seconds)
    • Eomer's experience required to level up from level 3 to level 4 increased by  15%
    • Eomer's pre-attack delay decreased by 10%
    • Eomer's Spear Throw damage vs Isengard Warg Riders increased by 30%
    • Eowyn's pre-attack delay decreased by 10%
    • Eowyn's Smite damage vs Witch-king decreased by 10%
    • Gimli's Axe Throw damage increased by 10%
    • Gimli's armor vs fire and arrows decreased by 10%
    • Theoden's Glorious Charge cooldown increased to  2 minutes 30 seconds  (was 2 minutes 10 seconds)
    • Increased experience and power points from killing Treebeard by 10%
    • Treebeard's armor vs arrows decreased by 15%

    • Peasant's build time decreased to  28 seconds  (was 30 seconds)
    • Elven Alliance duration decreased to  1 minute 25 seconds  (was 1 minute 30 seconds)
    • Increased experience and power points from killing Ents by 10%
    • Ent's armor vs fire decreased by 5%
    • Ent's armor vs arrows decreased by 15%
    • Ent's recruit time increased to  30 seconds  (was 20 seconds)
    • Rohirrim's build time increased to  35 seconds  (was 30 seconds)

    • Stable build time increased to  35 seconds  (was 30 seconds)
    • Stable build cost increased to  650  (was 600)
    • Wall repair cost increased to  2000  (was 1500)
    • Farm's food bonus decreased by 5%
    • Castle Gate repair cost increased to  1500  (was 1000)
    • Castle Gate health decreased by 25%
    • Heavy Armor (for units price) increased to  300  (was 250).

    • New icon for Elven Alliance
    • Heal special power  now fully heals units  (was 80%)
    • Army of the Dead duration increased to  40 seconds  (was 30 seconds)
    • Army of the Dead battalion count decreased to  5  (was 6)
    • Army of the Dead cooldown increased to  8 minutes 35 seconds  (was 8 minutes)
    • Army of the Dead damage vs Balrog increased by 15%
    • Draft cooldown increased to  45 seconds  (was 30 seconds)
    • Elven Allies cooldown to  5 minutes 30 seconds  (was 5 minutes)
    • Ents Allies cooldown to  6 minutes 30 seconds  (was 6 minutes)
    • Cloudbreak cooldown increased to  6 minutes  (was 5 minutes)

    Isengard
    • New icon for Will of Saruman power
    • New icon for Saruman's Speech Craft and Will of Saruman
    • Saruman's recruit time decreased to  40 seconds  (was 45 seconds)
    • Saruman's Wizard Blast damage increased by 10%
    • Saruman‘s Wormtounge radius increased by 10%
    • Saruman's Speech Craft radius increased by 10%
    • Saruman's pre-attack delay decreased by 10%
    • Will of Saruman cooldown increased to  2 minutes 15 seconds  (was 2 minutes)
    • Saruman's Fire Ball projectile speed increased by 5%
    • Lurtz's Carnage:  +100% Damage +20% Armor and Knockback Resistance  (was +100% Damage and +20% Armor)
    • Lurtz's Leadership: removed Fear Resistance
    • Lurtz's arrow damage increased by 10%

    • Ballista with mounted mine damage:  +150% vs Structures and +25% vs Units
    • Berserker's auto heal rate increased by 10%
    • Berserker's armor vs Swordsmen increased by 5%
    • Lumber Mill Worker movement speed increased by 8
    • Battering Ram's armor vs fire increased by 10%
    • Pikeman damage vs structures increased by 10%

    • Warg pit build time increased to  30 seconds  (was 25 seconds)
    • Outer Slaughterhouse armor vs Swordsmen decreased to match Lumber Mill armor

    • Added Fear Resistance to Vision of Palantir
    • Vision of Palantir cooldown decreased to  1 minute 50 seconds  (was 2 minutes)
    • New reveal animation for Vision of Palantir
    • Freezing Rain cooldown increased to  6 minutes  (was 5 minutes 30 seconds)

    Mordor
    • Witch-king's recruit time decreased to  40 seconds  (was 45 seconds)
    • Witch-king damage vs Nazguls and Eagles increased by 10%
    • Witch-king damage vs all farms increased by 10%
    • Nazgul's damage vs all farms increased by 10%
    • Added Witch-king's Dread Visage:  Reduces enemy Armor by 15% - passive ability
    • Gollum's pre-attack delay increased by 10%

    • Soldiers of Rhun command points increased to  20  (was 15)
    • Soldiers of Rhun damage vs structures increased by 10%
    • Orc's build time decreased to  28 seconds  (was 32 seconds)
    • Orc's damage to outer Gondor and Rohan Farms increased by 10%
    • Orc's Black Orcs:  +15% Damage  (was +25% Damage)
    • Orc's damage vs Gondor Soldiers increased by 5%
    • Mountain Troll's command points decreased to  20  (was 30)
    • Mountain Troll's speed decreased by 2
    • Mumakil's command points decreased to  30  (was 40)
    • Mumakil's build time decreased to  55 seconds  (was 1 minute)
    • Lumber Mill Worker movement speed increased by 8
    • Increased experience and power points from killing Mumakils by 10%
    • Battering Ram's armor vs fire increased by 10%
    • Haradrim's pre-attack delay increased by 10%
    • Catapult's damage vs archers and archers combos increased by 15%
    • Siege Tower's speed increased by 2
    • Drummer Troll's leadership additionally grants  Fear Resistance to Mountain and Drummer Trolls

    • Troll Cage build time increased to  35 seconds  (was 30 seconds)
    • Mumakil Pen build time increased to  35 seconds  (was 30 seconds)
    • Mumakils' Pen now needs  3   Mumakils to reach Level 2  (was 4)   and  3   Mumakils to reach Level 3  (was 6)
    • Haradrims' Palace now needs  3 battalions   of Haradrims to reach Level 2  (was 4 battalions)
    • Fire Arrow upgrade can now be purchased from the Orc Pit level 1
    • Fire Arrow upgrade cost increased to  1200  (was 1000)
    • Outer Slaughterhouse armor vs Swordsmen decreased to match Lumber Mill armor

    • Balrog cooldown increased to  8 minutes 35 seconds  (was 8 minutes)
    • Darkness cooldown increased to  6 minutes  (was 5 minutes)

    PATCH 2.22v2.9.0

    Bugfix
    • Fixed Nazgul's and Eagle's attack - they now grab one unit from the battalion
    • Fixed Darkness glow animation
    • Fixed Eomer's ability to attack
    • Fixed an issue that caused Cave Troll to be slower than intended
    • Fixed an issue that caused Rohan AI to not spawn Eomer and Theoden
    • Fixed Cave Troll's movement speed bug in the Evil Campaign
    • Fixed an issue that caused Darkness effect to glow on enemy Tainted Land or Elven Wood
    • Fixed cavalry declaration
    • Fixed an issue where some cavalry units were not slowed down while trampling as intended

    General
    • Added 6 new maps: Helm's Deep, Minas Tirith, Rivendell, Isengard, Edoras and Lond Daer Enedh
    • Reworked AI bonuses
    • All Good mounted heroes speed increased by 3
    • New water texture
    • Elven Cloak cooldown increased to  15 seconds  (was 10 seconds)
    • Sam and Frodo need 20% less experience to reach level 10 from level 6
    • Ruined Tower armor increased by 10%

    Gondor
    • New texture for Faramir
    • Faramir's Captain of Gondor moved to  level 6  (was level 7)

    • New block formation animation for Soldiers
    • Tower Guard's damage increased by 5%

    • Castle gate armor vs siege decreased by 25%
    • New Army of the Dead summon icon

    Rohan
    • Gimli's Leap attack moved to  level 3  (was level 2)
    • New icon for Theoden's King's Favour
    • Theoden's King's Favour moved to  level 5  (was level 6)
    • New icon for Legolas' Leadership
    • New texture for Aragorn

    • New model for Armory after purchasing any upgrade
    • Armory is shooting after purchasing any upgrade
    • Castle gate armor vs siege decreased by 25%

    • New Army of the Dead summon icon

    Isengard
    • New icon for Saruman's Wormtongue
    • New icon for Lurtz's Leadership

    • Warg Riders' command points decreased to  30  (was 40)
    • Warg Rider's armor vs Swordsmen increased by 5%
    • Berserker's armor vs Swordsmen and Pikemen increased by 5%
    • Uruks need 10%   less experience to level up
    • Uruk Crossbows need 20%   less experience to level up
    • Deployed Explosive Mines can no longer be trampled

    • New model for Armory after purchasing any upgrade
    • Armory is shooting after purchasing any upgrade
    • Lumber Mill's armor vs Swordsmen increased by 5%
    • Uruk pit build time decreased to  10 seconds  (was 15 seconds)
    • Warg pit build time decreased to  25 seconds  (was 30 seconds)

    • Warchant radius increased by 10%
    • Vision of Palantir radius increased by 10%

    Mordor
    • Drummer Troll health decreased by 10%

    PATCH 2.22v2.8.0

    Bugfix
    • Fixed an issue that caused Cave Mountain Troll to be slower than intended

    General
    • Outside Farms, Slaughterhouses and Lumber Mills armor vs Swordsmen decreased by  10%
    • Cave Troll's movement speed matched with the speed of the Mordor Mountain Troll
    • Removed Cavalry slow resistance with level 5 and level 10
    • Increased all Cavalry slow resistance including mounted heroes and excluding Rohirrim Archers
    • All Pikemen units have the same bonuses while using porcupine formation
    • New toggle formation icons
    • Cavalry heavy armor vs Pikemen decreased by 10%
    • Movement speed of all units decreased by 5%
    • Added Sam's Frying Pan
    • Pippin and Merry can mount Treebeard

    Gondor
    • Faramir's damage vs Cavalry while mounted increased by 10%
    • Gandalf's damage vs Cavalry while mounted increased by 10%
    • Added Pippin's -  Peregrin of the Tower Guard: +30% Damage
    • Pippin can now mount Gandalf

    • Archer's armor vs Cavalry decreased by 10%
    • Ranger's armor vs Cavalry decreased by 10%
    • Soldier's armor vs Cavalry decreased by 10%

    • Elven Wood now no longer grants Slow Resistance to Cavalry

    Rohan
    • Eomer's damage vs Cavalry while mounted increased by 10%
    • Theoden's damage vs Cavalry while mounted increased by 10%
    • Eowyn's damage vs Cavalry while mounted increased by 10%
    • Added Merry's -  Meriadoc Esquire of Rohan: +30% Armor
    • New icon for Aragorn's Leadership

    • Peasant's armor vs Cavalry decreased by 10%
    • Elven Warriors armor vs fire arrows decreased by 5%

    • New model for Rohan Armory
    • New image for Banner Carrier upgrade

    • Elven Wood no longer grants now 10% Slow Resistance to Cavalry

    Isengard
    • Uruk's (including Crossbows) armor vs Cavalry decreased by 10%
    • Uruk Swordsmen armor vs arrows and fire arrows increased by 10%
    • Uruk Crossbows' attack speed increased by 5%
    • Explosive mine can be attached to Ballista (+100% damage)

    • New model for Isengard Armory
    • Uruk Pit level 3 no longer attacks enemy units

    • Industry buff increased to  300%  (was 100%)
    • Industry radius decreased to affect only one building

    Mordor
    • Orc's (including Archers) armor vs Cavalry decreased by 10%
    • Added Drummer Troll -  Roar: Cause enemy units to flee, cooldown: 2 minutes
    • Siege Tower's armor vs fire arrows increased by 10%

    • Orc Pit level 3 no longer attacks enemy units
    • Mumakil Pen level 3 no longer attacks enemy units
    • Troll Cage level 3 no longer attacks enemy units
    • Siege Works level 3 no longer attacks enemy units

    • New glow animation for Darkness